Wednesday, July 23, 2008

Preparing for Gencon: Packing the Bag of Holding

Posted by Stupid Ranger at 12:01 AM
I know many of you are preparing for Gencon, and I also know that some of you are first-time attendees. For all the newbies out there, I'd like to offer some insight into what you might need for your trip.
1. Badge & Tickets - If you have pre-registered and received your badge and tickets in the mail, DON'T FORGET TO TAKE THEM WITH YOU!!!
2. Backpack - You will definitely want to bring a backpack for your days at the convention center. Besides being able to carry your required gaming paraphernalia (books, dice, pencils), your backpack can be useful for carrying snacks, your Gencon event guide, and all your loot.

3. Game equipment - You aren't likely to forget this one, but make sure you take along your game equipment (books, dice, cards, etc). Even if you aren't registered for a gaming event, you'll find pick-up games around the corner without looking too hard.

4. Camera - There will be things you want to capture to savor your Gencon experience throughout the year, to tide you over until next time. Take your camera and plenty of batteries/memory cards/film.
5. Ziploc bag - This is one of my standards in packing my backpack for Gencon. It never fails to rain at least one day. I carry a gallon-sized Ziploc bag to protect those things that can't get wet. This my just be your cell phone, but may also include irreplaceable items of a paper-like nature (cards, books, tickets, badge).
6. Rain coat/umbrella - Along the lines of the Ziploc bag, you might want to bring a rain coat or compact umbrella. Arriving drenched at the convention hall isn't a whole lot of fun, and I speak from experience here. Of course, you could always just bring your towel, you hoopy frood.
7. Comfortable shoes - You will be walking. Alot. Make sure your shoes are comfortable.

8. Cell phone charger - Especially if you plan to keep in touch with friends during the convention, don't forget your cell phone charger. You don't want a dead battery to prevent you from finding out where the coolest loot is on the sales floor.

9. Personal care items - Seems silly to include this, but you'll wish at some point during the convention that someone had left a similar message for about a third of the people there.

10. Geek clothes - You gotta wear the coolest geek threads you've got. And no, that's not an oxymoron. Gencon is one of the fabulous places in the world in which you can wear your most fantastic geek clothes and be totally, awesomely cool.

Now, I know many of you have been to Gencon before. What other advice on packing can you share?

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Tuesday, July 22, 2008

Proper Villainy Profiles: The Joker

Posted by Vanir at 8:44 AM
I had the pleasure of seeing The Dark Knight over the weekend. I'd been looking forward to this one because I'd heard that Heath Ledger's performance as the Joker was completely amazing, and he didn't disappoint. TDK's Joker was a standout example of what a real villain ought to be -- and you can take some of his complete batshit insanity (no pun intended) and use it with some of your villains. Let's take a look:

***** POSSIBLE SPOILER ALERT!!! IF YOU HAVEN'T SEEN THE DARK KNIGHT, DON'T READ ANY FURTHER!!! *****

Chaotic Evil With A Side Order Of Insanity

If ever you were wondering what the difference between Lawful Evil and Chaotic Evil is, the Joker's your poster boy for Chaotic Evil. Whatever he does, it's to suit whatever plans he has. Granted, not all Chaotic Evil people have desires as sick and twisted as our purple-suited antagonist, but it does show that Chaotic Evil-aligned people don't so much care about how they accomplish their goals or who has to die.

Just being Chaotic Evil isn't what makes the Joker so frightening. Think about it for a second. Just because you're evil doesn't necessarily make you motivated. I'm sure most of us have known people over the years who really wanted to do some bad things to get their way, but they were too scared to. The Joker's got that motivation somehow. The scary part is what he's motivated to do. And most don't find out what that is until it's way too late.

Why So Serious?

Though the Joker has been portrayed in a variety of ways over the years, the main thing that separated him from most of the other Bat-villains (especially after the 80's, when they really started to turn up the homicidal cuckoo) is that he's not really after anything aside from chaos and mayhem. Yeah, he might rob a bank, but you can bet he's going to use all of that loot to fund some sort of scheme that will sow the seeds of terror in the streets of Gotham somehow. As Alfred says during the movie, "Some men just want to see the world burn."

That's scary stuff. That means that you can't reason with a person like this. You can't make them go away by giving them what they want. If you give them what they want, horrible things happen to you and your loved ones and their loved ones and your dog and their dogs and probably their dogs' friends and everyone's neighbors. People like this love to see others suffer, and probably the single scariest thing about TDK's Joker is that he lives to see people corrupted and to make themselves and their loved ones suffer. It's like he can make a Diplomacy check gone horribly, horribly wrong, and if he succeeds then you've crossed the line where you're not sure if you're a good person anymore.

This maniac was born to tear places and people down, and he's frighteningly good at it. Somehow he's charismatic (or frightening enough) enough to have a bunch of minions following him. He makes unbelievably effective plans to accomplish his insane goals, probably due in part to the fact that he doesn't need to have an exit strategy most of the time. Nobody's quite sure if he even cares if he lives or dies so long as the chaos continues to spread. As he put it himself in TDK, "It's like I'm a dog chasing cars. I don't even know what I'd do if I caught one."

Bringing Mr. J to Your Campaign

I've just detailed a lot of things that make the Joker a frightening and unique villain. You can use a lot of the things he does in TDK and weave them into your adventures in D&D.

Suppose you have a mad wizard laying waste everywhere he goes. Nobody knows why he's doing this. Guess what happens if the PC's try to talk him out of it! (Hint: it ends in "ireball".) Or worse, their conversation points out to the arcane psycho another abomination that needs to be.... corrected. At the root. In the PC's hometown.

Or, how about a fallen villain from earlier in your campaign who wants nothing more than to see the heroic party shamed before all who hold them up as a shining example to their people? This villain could set up a trap with a seeming no-win situation in which the PC's would have to look bad one way or the other. Or he could just plain try to tempt or goad them into doing something morally questionable and let the stone continue to roll down the hill of evil.

I could go on quite a bit more, but you get the idea. The Joker is, in my mind, the epitome of a Proper Villain. Use characters like him as a resource, and your own characters will get a lot more colorful and believable. And if any of your PC's hunt you down because your villain was just too damn evil to stop, then I apologize in advance for giving you just a little push in the right (wrong?) direction.

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Monday, July 21, 2008

Sam vs. The Dracolich

Posted by Vanir at 12:23 AM


Okay, so my son isn't really about to be eaten by a dracolich. He's about to be eaten by Sue, the T-Rex at the Field Museum in Chicago, where Efreak and I took him over the weekend.

We also had the pleasure of going to their Mythic Creatures exhibit. There were lots of creatures represented, from sea monsters to griffins to dragons. It was interesting to roam around the exhibit and see how many things from the Monster Manuals I recognized (I had not previously realized the Bunyip was a mythic creature!).

The real attraction for me, though, was the life-sized representations of a few of the monsters. Their dragon was great and their unicorn was really well done too. But far and away my favorite of their exhibits was the Roc. I loved seeing all these things life-sized because it gave me a frame of reference for how large my imagination will make them during roleplaying. We'd fought a roc in the Evensbrook campaign a long time ago, and just to be able to see those giant talons reaching out for me gave me a little taste of what it would have been like for Lumbar.

You'll see a lot of life-sized monsters at Gen Con too. True Dungeon always has a couple (anybody else almost soil themselves when the beholder showed up last year?). If you get a chance to go to something like this, I highly recommend it. It's a good way to give your imagination some perspective.

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Friday, July 18, 2008

Environmentally Humorous

Posted by Stupid Ranger at 12:13 PM
With Dante out of town this week, it was my job to pick up the slack, and I actually fell asleep on the job this week! But I've been percolating this idea for awhile. So here's my random thought for Friday!

There's been a lot of press lately about use non-plastic alternatives for shopping bags. You can buy cloth bags from just about every store now (at least in our area). My mother-in-law has several of them in her car so they are handy for shopping purposes. I was looking at them the other day and noticed all the corporate logos and whatnot all over them.

And I got to thinking, how much cooler those bags would be if they had roleplaying-related slogans on them. So I've come up with the following:
  1. My other bag is full of dice
  2. I rolled a 20 on my Knowledge (Nature) roll
  3. A dragon ate my refridgerator, so I have to buy more food
  4. The DM said to bring snacks or else
  5. This is my Bag of Holding
  6. If you don't save (plastic), you take full damage

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Thursday, July 17, 2008

Perks of Travel...

Posted by Dante at 1:25 AM
For starters, allow me to apologize for the lack of a new post yesterday. I arrived back at my hotel at 11:55 pm, so I thought it best simply to collect my thoughts and give you something interesting to read today instead of a crappy "sorry, missed a post" post.

Navigation and storybuilding, both tricky tasks...

In my various wanderings around the mountain countryside, I determined that navigation is made much easier by large, looming markers of direction (like, say, the Rocky Mountains). It's also made considerably easier by the addition of a Garmin nuvi 350, which one of my coworkers brought with her.

The respective bonuses to Intuit Direction have to be at least +2 and +10 respectively.

Even with this assistence, I still found myself lost a few times. This was only a little frustrating, however a few choice encounters have inspired me for a few campaign ideas. I am in the process of fleshing out these ideas into a servicable 4e campaign, which should be fun to both break me into 4e and unleash on my unwilling player characters.

One may glean from this information that I am finally reading my 4e books in depth, and that means that before long you'll start hearing glowing praise/moderate indifference/seething rage depending on my mood at the time I sit down to write my various reviews.

I haven't decided how I intend to structure my opinions of 4e, but I am leaning toward an "in theory" and "in practice" set of segments that would outline how I see a new aspect of the system handling, and then how it actually handles once we get into the game itself.

Any opinions would be greatly appreciated on what you want to hear me talk about. Here's your chance, blogosphere... choose your own adventure!

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Tuesday, July 15, 2008

The Longest 30 Days of the Year

Posted by Stupid Ranger at 12:34 AM
By the time I post this, we'll be 29 days to Gencon! I'm very excited about this year, it's going to be a great year full of exciting events. And if you're still looking for something to do this year, feel free to join us at the following events:

Queen of Geeks Pageant - In some crazy fit of insanity, I decided to compete for the title of "Queen of Geeks." So, Friday morning from 10am to 1pm, I would appreciate your support during the competition!

Mastering Your GM-Fu - Saturday morning from 8am to 10am, DNAphil, Chatty DM, Vicki Potter and Zachary Houghton will be sharing with us how to master our GM-Fu with Session Prep. I think this is going to be a great event... these are very informative GMs, and I know they will have some great advice to share.

RPG Bloggers Unite! - Saturday afternoon from 1pm to 2pm, the StupidRanger crew will be joining several other bloggers as we share our blogging experience. Come meet us all, it'll be a blast!

Out of the Box Roleplaying - Sunday morning from 10am to 11am, Dante, Vanir and I will be hosting our own little event. A little D&D with our own crazy brand of insanity. Maybe something useful, we haven't decided on that yet. Either way, you will be entertained!

Online pre-registration has ended, but you may want to check out the events spreadsheet for other gems. Online pre-reg reopens Aug 13, just before the con opens, so you can will-call your tickets... 'cuz you sure don't want to miss these fantatic events!

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Monday, July 14, 2008

Have notebook, will travel...

Posted by Dante at 3:21 PM
I'm on the road for my real job again, and before leaving home last night I loaded up a small 512 MB USB thumb drive with a series of D&D related books and some draft campaign ideas that I've been working on.

I find travelling and gamebuilding particularly troublesome. You don't want to waste a bunch of carry-on space with books, nor do you want to check a bunch of baggage with it (since they're charging per bag now, that gets expensive).

For me, the best solution is to go digital. I keep my campaign notes in Google Docs. I keep a running document on my thumb drive for times when the Internet eludes me, or I'm on a flight. The only part I don't have licked yet is how to design maps while on the road. I can draw in a physical notebook, but then translating that elsewhere is often troublesome and sometimes I lose notebooks.

I know there are plenty of mapping tools out there, but I'd love to find one with little to no learning curve and the ability to save your progress in some easily trasmitted format for editing on the go. Ideally, it would be a small enough footprint to carry around on a thumb drive or design in a web browser.

Maybe the interactive 4E tools will fill this void when they're available, only time will tell! Any other recommendations for how to game-build on the go can be added to the comments. If there are any new tools to be tried, I'd love to burn a little of my extra hotel time with trying them out this week!

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