Learning 4e: First Impressions through character generation…
As previously mentioned, Sunday was our intrepid group’s first experience with the fourth edition of D&D. We decided to do character generation as its own session, namely because we were sure there was going to be a lot of questions.
Learning is a two way street!
I asked that we get a buffet style look at the character generation options that existed within the new edition. Each of our three players took the three rolling methods described by the PHB: point buy, random rolling, and the standard array.
I believe that all three ended up with satisfactory stats, however there was a great deal of nostalgia for actually rolling the dice. Yeah, you were pretty much guaranteed a better average to high set of stats for the point buy system, but unsurprisingly…. people want to roll dice!
There was a considerable learning curve involved with negotiating the books themselves… some aspects of the Player’s Handbook seemed confusingly laid out and it took some considerable effort to fully understand where all the rules fell together.
Our group got into some interesting philosophical discussions about the class changes that went into place with 4e. It seems that many of the changes make logical sense, and they are intended to make the game more digestible for new gamers. The trouble is that many of us are not new gamers, and we see opportunities for extension, expansion, and growth in the system that excites us. Having such a stripped down core system has left me wanting more to work with.
Do not misunderstand… I think the gameplay of 4e will be fast, fun, and very classic D&D. I’m just afraid that we’ll be subjected to scads and scads of expansion books just to get us back to “normal” and essentially the sound of my wallet emptying is the only motivator in the end.
Time will tell and so will gameplay. Hopefully Vanir and SR will come along in the next few days and provide their insights!