Have you ever been playing in a game where there was one member of the group always got a little extra treasure or a bit of circumstantial luck that kept them out of harms way? Perhaps this person was a significant other or spouse of the DM, or maybe they were a long-present player in the group… but any way you shake it you may be looking at The Pet Player.
Perception or Reality?
Does this actually happen? Yes. Does it happen in my campaigns? Not on purpose.
I usually structure any significant damage dealing encounter in a fashion where player actions will determine who gets the brunt of the badness, but in the case of a battle with ignorant opponents I tend to let proximity to the bad guys or randomization (i.e. a die roll) to determine who gets hurt.
That is fair, isn’t it?
Only if you’re making it obvious to your players that you’re using a die roll to determine who gets the reaction. The trouble with this mechanic is that patterns emerge, especially in small groups like most D&D adventuring parties. This may be perceived by your players as favoritism or picking on a player, depending on if the die roll is awarding good fortune or bad.
One way that I cope with this problem is to use a cheat sheet to keep track of who the dice have chosen for good or bad results. This way I can selectively skip someone if they’ve been randomly selected too many times. Does this eliminate the value of using dice in the first place? Some people may say yes, but I’d rather use a mostly fair 90% random, 10% fudged process than have a discussion why the same person got attacked 4 out of the 5 last rounds by the bad guys until they were a bloody pulp. When real life feelings get hurt, then you’ll wish you had fudged something, I promise!
What happens if there really is favoritism going on?
Well, its hard for me to answer this question. I’ve had the good fortune of not experiencing this problem personally, although I did participate in a few campaigns where certain characters were made much more significant in the plotline than others, which tends to erode party dynamics in a very “un-fun” way. When this occurs, you can either choose to talk about it to the DM or just go with it if it doesn’t bother you that much. I tended for the latter approach and it turned out to be a very fun game to participate in despite the extra-special treatment for certain characters.
Has this happened to you? Have you been a pet player or been in a campaign with one? What was it like, and how did it resolve? Inquiring minds want to know!

