DM Revolution… help me prepare!
I’m participating in a very interesting experiment at our local gaming shop. A quick straw-poll of the regulars revealed that the majority of us were nonplussed with the latest D&D Encounters chapter, so we opted to do an Encounters-style series all of our own. It’s called the DM Revolution, and the rules are simple and go a little like this:
- Our characters began at level 11 with a small treasure parcel of gear.
- Each DM gets to run two weeks of encounters, each 1.5 hours in length.
- Creativity is encouraged in encounter design.
- It’s open to everyone, players can circulate in and out as their schedules permit.
The Campaign So Far
The campaign started out with an escape from a prison, which was later revealed to be a floating fortress guarded by a young dragon. After exiting the compound, we traded with some roving merchants that had docked a floating boat near the edge of the cloud fortress but before we could negotiate safe passage we were attacked by young giantlike creatures.
The merchants escaped largely unscathed, but didn’t stop to take our group with them. After wandering around the desolate floating fortresses region and nearly starving, we came across another docked floating airship inhabited by savage traders that attempted to poison and then kill us.
We got the upper hand, and succeeded in boarding and then crashing the airship into a barn outside of Waterdeep. Last week’s encounter thwarted the owner of the barn, which was breeding demon horses for a reason not fully known. (I missed this session, so the details are unclear).
Now it’s my turn…
Starting next Wednesday, it’s my turn to pick up this strange storyline and put my own twist on it. Our group tends to be fairly combat heavy and I have heard some complaints that there is not enough roleplaying, so I think that I want to do something more roleplay centered and skill challenge based. The group is a very funny, raucous group of people and I feel like they’d react well to a chance to really be in character and not have to just kill things to pass the sessions.
So let’s collaborate together! If you’ve got an interesting plot idea based on the synopsis above or some recommendations for creating short and satisfying roleplaying encounters for a group of around 6 players chime in! I’d love to get some creative input or some advice.