Skill Challenges from the Tomb of Horrors…

2010 September 21
by Dante

We’re down to playing once every couple of weeks in our group, but the Tomb of Horrors is so darned satisfying I hardly even notice.  To be frank, I have shied away from skill challenges in my game up to this point because I haven’t felt too inspired to create them on my own.

Luckily, there were a few great ones available in the first section of the Tomb of Horrors to try.  Despite my group’s penchant toward not getting started early, I found that the addition of the skill challenges really helped to make them feel accomplished.

My only complaint is one of my own creation… if I would have read up on the challenges ahead of time I would have been able to come up with some additional flavor text so it wasn’t so repetitious and didn’t devolve into blatent statements of success or failure.  Despite the repetition, I found them fun to run and the players found the challenges at the very least interesting.

Maybe a bit of additional preparation next time will make them even better!

3 Responses leave one →
  1. September 21, 2010

    How structured were the skill challenges? Did they instruct you tell the players “This is a skill challenge, you may use skills x y and z”, or were you secretly tracking successes and failures?

  2. Mbeacom permalink
    September 21, 2010

    Ok, so I was on the fence with this adventure, but now I’m definitely buying it!

  3. September 22, 2010

    As a DM, they were a mixed bag for me in Tomb for sure. The “series of doors” one was really repetitive, while the elemental vent one was everything I want to see in a skill challenge (even if my PCs did survive it, curses!)

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