Behind the Screen: Pickup Games…
We’ve been having a significant problem in our group lately getting a regularly scheduled game together. This is largely due to Real Life getting in the way, but it has put a damper in the amount of material for this site lately! Honestly, I’ve been feeling a little bad about the distinct lack of regular content lately so I’m considering starting up a pickup game or two for several reasons.
First, Stupid Ranger’s been bothering me to play a Swordmage. Our D&D discussions lately consist of the following: “Let me play a Swordmage. Can I play a Swordmage now? Can I repurpose Character X to a Swordmage in our campaign? PLEASE?” So I’m thinking about getting together a side campaign to make this happen. In addition, thanks to some kind people at Wizards of the Coast we’ve gotten a few review copies that I’ve not made it to yet and I think having a sandbox will help me in doing a proper review of these books.
A few questions, if I may…
How many of you regularly play pick-up games? Do you go for quick-gen characters? A shifting campaign setting to encompass a bunch of different ideas? Dovetailing these campaigns into your main storyline? I’m interested in hearing how to overcome some of the logistics of having a secondary gaming group and how to make the campaign stay coherent with an irregular schedule. Help a Dante out! If you give me a good enough idea, I’m sure I’ll write an article about it so now’s your chance for minor Internet Fame!
You might want to check out Ars Lundi’s West Marches entry. He’s got some good advice there. It’s not for me, though, I’m a railroader through and through. 😛
Anyway, here’s the URL, in case you don’t have it.
http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/
That is a great article; I read it as part of last year’s Open Game Table Anthology. There’s a lot of good advice in there! Thanks for brining it back to our attention. 🙂