SR’s Laws of D&D
2007 December 27
Sorry for the absence friends… there are just some times – and the holidays is one of them – when my brain shuts down. But I’m back, and ready to entertain you into the new year!
Yax recently posted a list of those things which are inevitable. They are so true. And here’s my list of additional laws:
- The DM will unveil a significant plot hook at the end of the night when everyone has had too much sugar to have sufficient attention span to retain said important plot elements.
- The DM will roll dice for no reason.
- The wizard will either die early in the epic battle, or he will outlive everyone else and take down the Big Bad with a 1st Level spell.
- When characters have money to spend, they won’t be in a town with a sufficient marketplace to find what they want to buy. When they are in a town with a good marketplace, they won’t have money to spend.
- When you really need to roll well, your dice will betray you.
- When players choose to cooperate with the DM, players will follow what they assume is the expected path; it will never be the path the DM wanted them to take.
- The one time the party doesn’t have a rogue is the one time they need one.
True…