Wednesday, March 19, 2008

Joys of Playing an Epic Character

Posted by Stupid Ranger at 2:20 AM
Dante has share some of the growing pains he's experienced as a co-DM for our epic campaign. And it surprised me when I realized that playing an epic character really isn't the walk-in-the-park I had expected.

It'll All Be Easier When I'm Epic

It's very easy to fall into the mindset everything will come up sunshine and rainbows once your character reaches 20th level. Think of all those fabulous spells/feats/skills/etc your character didn't have when they were younger. Life will be happy and joyful. Let me remind you that as your character gains awesome spells/feats/skills, enemies will also gain spells/feats/skills. You think your party's wizard is pretty awesome now, wait 'til you see the spells the evil wizard can cast! Hope your character's reflex save improved too!

When I Grow Up....

I'm a huge proponent of career planning, making decisions early so you know what your character wants to be when they grow up. Unfortunately, my optimism doesn't usually survive to 20th level. I had a mid-character-life crisis upon realizing that I didn't know what to do next in terms of career development for Ari. I have since overcome that particular obstacle by finding a new prestige class that compliments her combat style.

One of the harder parts of growing epic is the need to keep your character exciting, to have something toward which you can look forward as your character gains new levels. For me (and Ari), it was finding another prestige class; for you, it might be the need to start inventing your own spells. Figure out what keeps you excited about gaining a new level and build that into your character development.

Playing an epic character in an epic story to save the world is very exciting; I'm thrilled that Ari is awesome enough that wizards want to try to disintegrate her! I just caution you to consider that with great levels come great responsibility.

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Tuesday, March 04, 2008

Behind the Screen: The Perils of Being Epic

Posted by Dante at 12:09 AM
We are quickly approaching the endgame of our first venture into an epic campaign. My co-DM, Kanati, and I have both agreed that this has been quite an educational experience for us and I thought I would share some high level thoughts if you are considering such a foray on your own.

Encounter Balance is HARD

One of the toughest things about getting into epics for me was figuring out encounter balance. The player characters have so many weapons at their disposal in the form of feats, skills, weapons/items, and class skills that the combination of our particular group is nigh on unstoppable.

There is a fall off point, however, which I've been unfortunately falling off of ever since we got back into the campaign in earnest: battles with enough firepower to threaten an epic party takes a LONG TIME. We spent an entire session this weekend on a single battle encounter.

Granted, a lot of very dramatic and interesting moments took place (my favorite was SR's character surviving a Disintegrate) but still... it took a long time. I have a certain difficulty with just waving my hands at some point and determining that these followers of an evil goddess would just give up, run away, or disjunct at their goddesses will. I hate having to play obvious cards like that, but it is sometimes necessary.

The PC's probably have too many tools.

If you are a DM like I am, I tend to like to add some pizazz to the gear that I give to the players, or at very least handwave downtime and allow them to travel and purchase whatever they desire with their treasure. That pizazz can backfire in a glorious way at epic levels, especially when you need to either add drama by endangering a player character (or even a highly thought of NPC).

One of our players, Sir Geekelot, used all of his treasure during our years of in-game downtime to procure a Staff of Life. I didn't quite realize this until he quite humorously produced said staff and deigned that he would bludgeon the life back into two fallen NPC cohorts that had fallen to the aforementioned baddies.

Now was this a mistake for me to make such powerful items available? Yes and no. I should've kept tabs better on what they were purchasing, but if you release an 18th level character to the world with a pile of well-earned treasure and give him years to do whatever he feels like it stands to pretty good reason if he dedicated himself to getting that item then he should be able to do it. That run-on sentence makes a good deal of sense to me, but yet it adds extra complexity when trying to add suspense, drama, or simply just speed up the group by blowing out a few cohorts for good.

More Comin'

Well, I've taken only two lessons learned from dipping our toes into the epic waters and written a novelette, so I will leave it here for now. Expect to see more on this topic as weeks pass, doing some analysis to grow my skills in public will be interesting at the least!

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