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	<title>StupidRanger.com &#187; rules lawyering</title>
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		<title>If Swapping Feats Does Not Make Sense, You Must Acquit</title>
		<link>http://www.stupidranger.com/2008/02/if-swapping-feats-does-not-make-sense-you-must-acquit.php</link>
		<comments>http://www.stupidranger.com/2008/02/if-swapping-feats-does-not-make-sense-you-must-acquit.php#comments</comments>
		<pubDate>Mon, 04 Feb 2008 19:15:00 +0000</pubDate>
		<dc:creator>Vanir</dc:creator>
				<category><![CDATA[roleplay]]></category>
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		<category><![CDATA[rules lawyering]]></category>
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		<description><![CDATA[Saturday night while leveling up, we all were pleased to discover we were level 21 and thusly able to take our first real live Epic Feat. I decided to go for Epic Inspiration from the DMG, which would make many of the effects of my music last 10x longer. However, way back at first level, [...]]]></description>
			<content:encoded><![CDATA[<p>Saturday night while leveling up, we all were pleased to discover we were level 21 and thusly able to take our first real live Epic Feat. I decided to go for <font style="font-style: italic;">Epic Inspiration</font> from the DMG, which would make many of the effects of my music last 10x longer. However, way back at first level, I had taken <font style="font-style: italic;">Lingering Song</font> from Song &amp; Silence, which just doubled it.</p>
<p>Given that I now had redundant feats, I decided to use the retraining rules from the PHB2 that let you swap feats. I was all ready to take this cool feat that let my music affect the undead and swap out <font style="font-style: italic;">Lingering Song</font> when I read a little passage that basically derailed my plans. Apparently, if you&#8217;re going to swap a feat out, you can only take another feat that you would have met the prerequisites for at the time you took the first feat. And since I took <font style="font-style: italic;">Lingering Song</font> at first level&#8230;. I couldn&#8217;t so much do it.</p>
<p>Well, needless to say, this got my bardic panties in an uproar and I immediately brought this offense to the attention of our DM&#8217;s. It simply did not make sense that I wouldn&#8217;t be able to swap these, not knowing that I would need to keep track of my prerequisites when I take every feat. Hell, the PHB2 and this silly rule wasn&#8217;t even out when I made Bat Loaf. Plus it was redundant and it was sort of an upgrade anyway. And I didn&#8217;t meet the prerequisites then but I certainly do NOW. And I should be able to swap my feats without these silly arbitrary rules getting in the way dammit!</p>
<p>Our DM&#8217;s carefully thought about the situation and determined that no, there&#8217;s a reason for this. Taking a feat with prerequisites means it&#8217;s more powerful. And if I can just swap out all my first level feats for stuff that I couldn&#8217;t take until 15th level, I&#8217;m going to be a lot more powerful. Some might even say <font style="font-style: italic;">unbalanced</font>.</p>
<p>Unfortunately, that made sense to me, so I was forced to stop my campaign to get my feat swapped out. Fortunately, the Stupid Ranger was at the table and quickly determined two things. First, I had taken Skill Focus (Perform) as my last feat, which I could take whenever the hell I wanted (including first level). Secondly,  I had somehow forgotten to take a feat somewhere along the way. Which she figured out two seconds after seeing my list of feats somehow. (&#8220;Are you a human? Did you forget your bonus feat at first level?&#8221;) She scares me sometimes, but I am really glad she is on our side.</p>
<p>Anyway, now I&#8217;ve got all the feats I wanted plus one I didn&#8217;t know I was going to get. The moral of the story? There are two, in my mind:</p>
<ul>
<li><span style="font-weight: bold;">As a DM, you are going to have players (like me) who are going to argue that rules should be changed because they &#8220;don&#8217;t make sense&#8221;.</span></li>
<li><span style="font-weight: bold;">As a player, you must realize that some rules really don&#8217;t make sense, but are necessary for game balance.</span></li>
</ul>
<p>Honestly, I sort of suspected there was a reason behind the feat-swapping rule, but I just wanted to see if I could push my luck. But one of the hardest things for me to deal with when roleplaying is a rule that exists just to support part of the system. A good example of this is the rumored 4th edition rule where a magic ring will work for an 11th level character but not for a 10th.</p>
<p>I ran across a fantastic <a href="http://www.enworld.org/showpost.php?p=4017392&amp;postcount=50">post</a> on the ENworld forums that helped explain it a little to me &#8212; there are Simulationists (people like me, who think the rules should reflect how things would work in the &#8220;real&#8221; world) and Gamists (people who think gaming systems should be balanced and the world constructed to meet those rules). I think 4E is going more toward the Gamists, which I can&#8217;t honestly say I&#8217;m happy about, but I did realize something important that is going to help me deal when 4E drops:</p>
<p>The real world isn&#8217;t fair. People have unfair advantages all the time. People get screwed all the time. That&#8217;s just the way it works. Gaming (well, <span style="font-style: italic;">good </span>gaming) doesn&#8217;t work like that. Steps are taken to ensure that play is balanced so everybody has a good time. And if you attempt to make sense and install order in a simulation of the real world (or a fantasy version thereof), it starts to get arbitrary and unnatural. The trick, I think, is going to be putting in just enough rules so it&#8217;s balanced <span style="font-style: italic;">enough </span>but not so much that you might as well play World of Warcraft.</p>
<p>The thought occurs to me that maybe I don&#8217;t like this shift in gaming because it&#8217;s going to be a lot harder to rules lawyer and get Dante to agree to silly things. I am crafty, though. We shall ponder this, yes.</p>
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