<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>StupidRanger.com &#187; dante aneurism</title>
	<atom:link href="http://www.stupidranger.com/category/dante-aneurism/feed" rel="self" type="application/rss+xml" />
	<link>http://www.stupidranger.com</link>
	<description>Never Adventure Alone</description>
	<lastBuildDate>Tue, 13 Sep 2011 05:05:16 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Behind the Screen: The indignity of a reboot&#8230;</title>
		<link>http://www.stupidranger.com/2011/09/behind-the-screen-the-indignity-of-a-reboot.php</link>
		<comments>http://www.stupidranger.com/2011/09/behind-the-screen-the-indignity-of-a-reboot.php#comments</comments>
		<pubDate>Tue, 13 Sep 2011 05:05:16 +0000</pubDate>
		<dc:creator>Dante</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[Dante]]></category>
		<category><![CDATA[dante aneurism]]></category>
		<category><![CDATA[rpgbloggers]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=1050</guid>
		<description><![CDATA[My gaming group is a very dedicated group of roleplayers, however we don&#8217;t gather with a decent frequency.  Even with a recap, notes, session journals and as many remedies for remembering the details our group doesn&#8217;t have a tenacity for remembering where we were last session or the plot lines, let alone specific details surrounding [...]]]></description>
			<content:encoded><![CDATA[<p>My gaming group is a very dedicated group of roleplayers, however we don&#8217;t gather with a decent frequency.  Even with a recap, notes, session journals and as many remedies for remembering the details our group doesn&#8217;t have a tenacity for remembering where we were last session or the plot lines, let alone specific details surrounding either of those things.  For this reason we tend to have a fairly long social time prior to our gaming session, where food is shared, laughs are had, and then we get down to serious gaming&#8230; but it&#8217;s a journey.</p>
<p><strong>Let me tell you about my campaign</strong></p>
<p>Yes, I know.  Deal with it, you&#8217;re going to have to hear a little about my campaign to understand the point of this exercise.  The quest began with Keep on the Shadowfell and then evolved into one of my favorite homebrew settings.  I had a grand plan, which involved leveraging the time travel hooks of the Dungeon Master&#8217;s Guide 2 to go back and rewrite the timeline of a previous campaign.  I figured this served me in a few ways, and them in a a few ways: the history of this setting is well developed, the characters were fun, and their enemy is known to them.  Add into the mix that at least one of the players had participated in the past campaign and I figured that I would be scott-free on keeping their attention and keeping them engaged.</p>
<p>Cue Summer of last year.  One of our group couldn&#8217;t make regular games and I had just gotten the Tomb of Horrors, so we agreed outside-of-game that we&#8217;d like to suspend any serious activity on the main plot and play some sessions of the module.  I even devised a way that it could be organic to the plot, so we did this.  This went swimmingly, and we had a few months at the end of last year to further dive into the original plotline.  All was well.</p>
<p><strong>The Return to the Past</strong></p>
<p>So the group tracks a cult along their plot to return back in time to prevent the destruction of the Big Bad Guy so they can bring him back to take over the world.  This goes great, and back to the past they go.  After interacting with the previous incarnation of their hometown for a bit, they follow the original threads of the plot to a few key points.  They had puzzled out the plot lines to follow, but didn&#8217;t really commit fully to one line&#8230;. instead they flipped back and forth between the plotlines and didn&#8217;t really accomplish much.</p>
<p>A few sessions of this go by, and before long my inability to plan a coherent way to get them back on course manifests itself&#8230; I had determined that enough time had passed that surely something must have happened.  The plotlines remaining would have stretched out for another year or so at the rate we play and the lack of general focus was annoying (at the worst) and obvious (at the best).  I decided there was no choice but to reboot the situation.</p>
<p>I chose a Hiro Nakamura style event to reboot.  I did a few very obvious SOMETHING HAS CHANGED time skips in the course of a single session, culminating in the group&#8217;s return to their now abandoned hometown (previously a bustling city).  The ranger and avenger opted to check out the temple, and found a man with a giant broadsword strapped to his back in strange clothes.  He was there to warn them that this timeline was doomed and they must leave it as soon as possible (they have a means to do this).  I also opted to use this opportunity to illustrate to them that excessive time travelling was detrimental, this gentleman was pretty messed up from the process.</p>
<p>Finally, they took the bait and we ended the session at the crossroads where they can choose where in time they want to go.</p>
<p><strong>The Retrospecticus</strong></p>
<p>So what could I have done differently?  Many things.  A word to the wise: when introducing time travel, have both an entry and an exit plan and give the players some real motivation to follow a plotline.  This could have easily been solved by a little more detailed planning on my part.  Also, there were many opportunities for me to nudge the group along (possibly even in narrative style) to get them down the line enough to pick up the proper path.</p>
<p>The other big thing that I could have done is used other means to keep the plotlines alive between sessions.  DNAPhil recently authored an excellent article at <a href="http://www.gnomestew.com/">Gnome Stew</a> entitled &#8220;<a href="http://www.gnomestew.com/gming-advice/keeping-the-home-fires-burning">Keeping The Home Fires Burning</a>&#8221; covering this very topic.  There&#8217;s some great advice there, some I have even heeded in the past.  For the original campaign (the one that established the plot, characters, and setting that my current group returned to) we employed a group blog where the players could write articles in the form of diary entries or letters to their family.  It succeeded in giving the players another outlet to develop their characters and gave me an easy medium to collect additional side-plot ideas.</p>
<p>Suffice it to say I&#8217;m a little dismayed that I had to go so far as to reboot this portion of the campaign.  I can only look forward, because unlike my campaign there&#8217;s no way to go back and fix it.  More soon!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.stupidranger.com/2011/09/behind-the-screen-the-indignity-of-a-reboot.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>On verdant soil treads the Dracolich&#8230;</title>
		<link>http://www.stupidranger.com/2011/07/on-verdant-soil-treads-the-dracolich.php</link>
		<comments>http://www.stupidranger.com/2011/07/on-verdant-soil-treads-the-dracolich.php#comments</comments>
		<pubDate>Mon, 04 Jul 2011 04:22:32 +0000</pubDate>
		<dc:creator>Dante</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[Dante]]></category>
		<category><![CDATA[dante aneurism]]></category>
		<category><![CDATA[rpgbloggers]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=1039</guid>
		<description><![CDATA[Our gaming group reconvened for the first time in two months for our campaign.  They had left off just prior to a perilous battle with an unknown evil.  I was grateful as DM that they left off where they did, because I wanted to find them a particularly butt-puckering iconic encounter to welcome us back [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.stupidranger.com/wp-content/uploads/2011/07/dracolich.jpg.jpg"><img class="alignleft size-medium wp-image-1040" title="dracolich.jpg" src="http://www.stupidranger.com/wp-content/uploads/2011/07/dracolich.jpg-300x225.jpg" alt="" width="300" height="225" /></a>Our gaming group reconvened for the first time in two months for our campaign.  They had left off just prior to a perilous battle with an unknown evil.  I was grateful as DM that they left off where they did, because I wanted to find them a particularly butt-puckering iconic encounter to welcome us back to semi-regular gaming.  As with most things these days, Real Life happened and I didn&#8217;t get time to prep very well but I did leaf through my Monster Manual enough to see that there was a like-leveled dracolich.  Yes, this will do.</p>
<p>Sadly, I didn&#8217;t read the fine print and just assumed that the terrifying dracolich of yore would provide an adequate solo creature to both frighten and challenge my players.  Frighten, yes.  Challenge, not so much.  You see, in 4e the dracolich is a controller.  This job it does admirably, having stunned most of the party for several consecutive rounds.  The trouble came in dealing the damage.  Unintelligently, I split up the yuan-ti&#8217;s that they recommend as being a Level 20 encounter into a second room and they were dispatched the previous session&#8230; so there was nothing in the way of big damage dealing to really threaten the party&#8230; what a shame.</p>
<p>So the moral of the story is this: when designing an encounter, be very sure to read what creature type you&#8217;re setting up to be your solo baddie&#8230; controllers don&#8217;t fit the bill very well, aside for dragging out combat extensively due to most of the party being stunned.</p>
<p>The upside: one of my players took the dracolich skull to ornament his bachelor pad with.  I really love my current group of players.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.stupidranger.com/2011/07/on-verdant-soil-treads-the-dracolich.php/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Interior Design of Dungeons&#8230;</title>
		<link>http://www.stupidranger.com/2010/06/the-interior-design-of-dungeons.php</link>
		<comments>http://www.stupidranger.com/2010/06/the-interior-design-of-dungeons.php#comments</comments>
		<pubDate>Tue, 08 Jun 2010 06:15:59 +0000</pubDate>
		<dc:creator>Dante</dc:creator>
				<category><![CDATA[4e]]></category>
		<category><![CDATA[Dante]]></category>
		<category><![CDATA[dante aneurism]]></category>
		<category><![CDATA[roleplay]]></category>
		<category><![CDATA[rpgbloggers]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/?p=872</guid>
		<description><![CDATA[I am pleased to report that our good friend Vanir is visiting StupidRanger West for a few days, and today he and I have selected a blog topic for one another.  He demanded that I put on my gold lame&#8217; interior design shorts and talk about how matters of dungeon decor.  Luckily, I have been [...]]]></description>
			<content:encoded><![CDATA[<p>I am pleased to report that our good friend <a href="http://www.stupidranger.com/category/vanir">Vanir</a> is visiting StupidRanger West for a few days, and today he and I have selected a blog topic for one another.  He demanded that I put on my gold lame&#8217; interior design shorts and talk about how matters of dungeon decor.  Luckily, I have been wearing them all along!  You can read the topic I selected for him (or whatever fell out of his brain as a result) over at his <a href="http://critical-hits.com/category/dire-flailings/">Dire Flailings</a> column on <a href="http://critical-hits.com/">Critical Hits</a>.</p>
<p>WARNING: This post may contain some details about the <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/duad/20080723b">Kincep Mansion</a> module, but I will try to keep it spoiler-free.  You&#8217;ve been warned.</p>
<p><strong>Always coordinate with healthy natural plant life</strong></p>
<p>Our D&amp;D crew has recently began exploring <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/duad/20080723b">Kincep Mansion</a>, a lovely example of Victorian era fantasy architectures that has fallen into sad disrepair.  Unfortunately, the Kincep mansion has been beset by some less than desirable feng-shui in recent years, best seen to be believed.  They did get one thing right: cultivating a healthy and extensive garden.</p>
<p>During our last session, Stupid Ranger&#8217;s character was exploring the grounds and smartly taking the circuitous path to survey the property.  Upon reaching the back of the mansion, I described the garden as described in the module and then she started asking questions.  &#8220;Is it a kitchen garden?&#8221; she asked.  My first thought (and statement): &#8220;WTF is a kitchen garden?&#8221;</p>
<p>It seems that this fairly obvious detail was overlooked on the Kincep Mansion fact sheet, so I had to stammer around a bit and decide what type of plants actually comprised the overgrown garden.  Everyone also had a good laugh at my lack of skill at herbology.  The main takeaway here: read through the module and ask yourself &#8220;what possible follow-up questions can the players have in this situation?&#8221; and make up some stock answers.</p>
<p><strong>An informed interior designer is a happy interior designer</strong></p>
<p>Once again, Stupid Ranger&#8217;s character was my downfall.  This time they were cautiously edging closer to the stable area of the map.  They didn&#8217;t like the looks of the run-down architecture and overgrown surroundings (always hire a gardener before you want to sell a property!) so Stupid Ranger&#8217;s bard wanted to know if she&#8217;d heard any stories that would tell about the interior of the mansion and whether or not the stables connected to the main house.  This was not apparent from the outside of the building, so it was a long-shot and by this point in the session I was rather exasperated at the strange details that I had to make up on the fly.</p>
<p>Of course, Stupid Ranger rolled a natural 20.</p>
<p>That meant I had to make up a story about Euphegenia Kincep, the impetuous daughter of the mansion&#8217;s owners who enraged her conservative father by sneaking out the Main Hall via the east entrance to the stables with her beau.  A ruined chastity belt later and the story is the stuff of local legends.  Of course, the group wanted to know if they ended up in the stall or the hayloft and a variety of other questions best left for impolite company.</p>
<p>The moral of this story: let your characters use their skills, and be prepared to pull some impromptu tales of lore out of your hindquarters.  This particular situation was stressful for me as the GM, but the result not only fit well into the plot but the group LOVED it.</p>
<p>Be prepared to dive deep into the interior design of your dungeon because you will end up with a richer experience as a result.  Let&#8217;s hear some stories of dungeon detailing from you, gentle reader!  Until next time!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.stupidranger.com/2010/06/the-interior-design-of-dungeons.php/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>A few insane words regarding our GenCon event&#8230;</title>
		<link>http://www.stupidranger.com/2008/06/a-few-insane-words-regarding-our-gencon-event.php</link>
		<comments>http://www.stupidranger.com/2008/06/a-few-insane-words-regarding-our-gencon-event.php#comments</comments>
		<pubDate>Mon, 23 Jun 2008 06:10:00 +0000</pubDate>
		<dc:creator>Dante</dc:creator>
				<category><![CDATA[Dante]]></category>
		<category><![CDATA[dante aneurism]]></category>
		<category><![CDATA[gencon 2008]]></category>
		<category><![CDATA[rpgbloggers]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/2008/06/a-few-insane-words-regarding-our-gencon-event.html</guid>
		<description><![CDATA[Many of you have seen Vanir&#8217;s announcement detailing our GenCon event, and I thought it best to tease you all a bit with some vague details! My good buddy Vanir and I have been knocking around some conceptual ideas about how this whole thing will unfold, and I can tell you with no level of [...]]]></description>
			<content:encoded><![CDATA[<p>Many of you have seen Vanir&#8217;s <a href="http://www.stupidranger.com/2008/06/out-of-box-roleplaying.php">announcement</a> detailing our GenCon event, and I thought it best to tease you all a bit with some vague details!</p>
<p>My good buddy Vanir and I have been knocking around some conceptual ideas about how this whole thing will unfold, and I can tell you with no level of uncertainty that I am certain it will be his finest sugar-fueled hour.  Adding in the (internet) star-studded guest list will only amplify the insanity.</p>
<p>Vanir conjectured that he wouldn&#8217;t be singing, but I might.  What he says is true, because in reality I am a Level <strike>20</strike> 30 NecroBard that can accomplish a bardic music version of Finger of Death.  Hearing protection might be advisable if you&#8217;re showing up to this thing.  Also, men might want to wear a cup.</p>
<p>With the intrepid panel of bloggers providing two deluxe red dragons, disembodied egos, and iocane powder I have no idea what&#8217;s going to happen but I do know one thing: I can keep up the funny ALL NIGHT LONG, so if this event spills out into some stench filled corner of the convention center after our hour is up, so be it.</p>
<p>And just like at <a href="http://www.dragonhearthproductions.com/killerbreakfast.html">Hickman&#8217;s Killer Breakfast</a>, gifts and tribute won&#8217;t get you anywhere, but they will certainly cause something to happen.  A briefcase of cash may get you on the panel briefly.  Just sayin&#8217;.</p>
<p>One more thing (oh Lord, I&#8217;m turning into Jobs somehow)&#8230; there MAY be one or two other event announcements coming soon that you all should be aware of&#8230; but they will come later.  Watch this space, there may be hints on how to make the most out of this event as the summer unfolds.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.stupidranger.com/2008/06/a-few-insane-words-regarding-our-gencon-event.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Behind the Screen: Getting better all the time&#8230;</title>
		<link>http://www.stupidranger.com/2008/05/behind-the-screen-getting-better-all-the-time.php</link>
		<comments>http://www.stupidranger.com/2008/05/behind-the-screen-getting-better-all-the-time.php#comments</comments>
		<pubDate>Thu, 29 May 2008 06:09:00 +0000</pubDate>
		<dc:creator>Dante</dc:creator>
				<category><![CDATA[behind the screen]]></category>
		<category><![CDATA[Dante]]></category>
		<category><![CDATA[dante aneurism]]></category>
		<category><![CDATA[gm tips]]></category>
		<category><![CDATA[rpgbloggers]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/2008/05/behind-the-screen-getting-better-all-the-time.html</guid>
		<description><![CDATA[In case you can&#8217;t tell from the general overtone of Stupid Ranger&#8217;s last post, we had a rather crunchy session over the long weekend. Not just any crunchy session, but a particularly epic flavored crunchy session. Our group of epic adventurers showed the terrible dracolich what death tasted like, however as the rest of the [...]]]></description>
			<content:encoded><![CDATA[<p>In case you can&#8217;t tell from the general overtone of <a href="http://www.stupidranger.com/2008/05/on-eve-of-battle.php">Stupid Ranger&#8217;s last post</a>, we had a rather crunchy session over the long weekend.  Not just any crunchy session, but a particularly epic flavored crunchy session.</p>
<p>Our group of epic adventurers showed the terrible dracolich what death tasted like, however as the rest of the evil armies pressed in on them they called upon an unexpected (to Kanati and I) escape route.  They had earned a favor from a particularly old Gold Dragon, and they called on him to provide an expeditious retreat from the invading forces.</p>
<p>After Kanati and I had finished soiling ourselves, we determined that an evil horde of this magnitude would maintain the services of a black dragon.  This led us to a utterly fantastic aerial battle that would&#8217;ve never happened if not for working on your spontaneous recovery skills.</p>
<p>There are two takeaways from the above scenario:
<ol>
<li>Take good notes regarding what favors your characters are owed, or what non-standard magical items they have at their disposal.  This is more important if you have infrequent gaming sessions like we do.  It will prevent the unexpected &#8220;oh crap&#8221; moment, and that undetermined loss of a few seconds of life as your heart tries to leap out your neck.</p>
</li>
<li>When the unexpected happens, try to recover in the most elegant way possible.  Commit to your approach and go with it, often if you keep the action up the group will be less likely to question whether or not the evil horde had a black dragon before they realized they could summon their gold one.</li>
</ol>
<p>Hopefully we will continue getting better as we chase this campaign into the barn, expect more soon!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.stupidranger.com/2008/05/behind-the-screen-getting-better-all-the-time.php/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Another Post About Nothing</title>
		<link>http://www.stupidranger.com/2008/05/another-post-about-nothing.php</link>
		<comments>http://www.stupidranger.com/2008/05/another-post-about-nothing.php#comments</comments>
		<pubDate>Wed, 14 May 2008 15:45:00 +0000</pubDate>
		<dc:creator>Vanir</dc:creator>
				<category><![CDATA[character-building tips]]></category>
		<category><![CDATA[dante aneurism]]></category>
		<category><![CDATA[roleplay]]></category>
		<category><![CDATA[rpgbloggers]]></category>
		<category><![CDATA[Vanir]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/2008/05/another-post-about-nothing.html</guid>
		<description><![CDATA[This comic about Seinfeld characters playing D&#038;D (mirror here, it&#8217;s getting Dugg) reminded me very much of this post on Seinfeldian magic items I did awhile back. Seinfeld was never my favorite show in the universe, but I did watch it now and then and it did get me thinking a little this morning &#8212; [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fanboys-online.com/index.php?comic=274#60">This comic</a> about <i>Seinfeld</i> characters playing D&#038;D (<a href="http://img519.imageshack.us/img519/9156/20080512sm9.jpg">mirror here</a>, it&#8217;s getting <a href="http://www.digg.com">Dugg</a>) reminded me very much of this post on <a href="http://www.stupidranger.com/2007/11/post-about-nothing.php#links">Seinfeldian magic items</a> I did awhile back.</p>
<p>Seinfeld was never my favorite show in the universe, but I did watch it now and then and it did get me thinking a little this morning &#8212; rarely a character shows up on that show that isn&#8217;t put under a microscope and all their weird little idiosyncrasies examined in detail (and usually poked with a cattle prod, causing hilarity to ensue). I like it when D&#038;D characters enjoy that same kind of character development. I frequently like it much more than I do the main plot of the story, which I&#8217;m sure is the source of at least six or seven aneurysms in Dante and the other DMs I&#8217;ve played with.</p>
<p>To wit: my favorite sessions are usually the first two or three, when the crap hasn&#8217;t hit the fan yet and we&#8217;re getting to know everyone, followed closely by the &#8220;break&#8221; sessions in the story where we usually follow one character&#8217;s personal story (which may or may not be woven into the main story). But barring those weird times when we&#8217;re all arguing about which direction to go because we can&#8217;t figure out the clues laid before us, those sessions where we&#8217;re not doing anything particularly &#8220;useful&#8221; per se are what I really look forward to, especially with a new character to play.</p>
<p>Making a character that has some strange personal idiosyncrasies, in addition to making everyday roleplay with your character more interesting, may have an impact on everyone&#8217;s lives (good or bad!) in much the same way that the folks on Seinfeld frequently have misadventures because they&#8217;re really freaking neurotic. I mean, they devoted <a href="http://en.wikipedia.org/wiki/The_Betrayal">half an episode</a> to Kramer trying to defend himself from deadly birthday wishes. And I was <span style="font-style:italic;">enraptured.</span></p>
<p>I&#8217;m a believer in that the small stuff can be every bit as interesting as the epic. Characters should be more than a bunch of combat stat blocks! The difficulty, of course, is that as you get higher in level, the monsters you fight are optimized to be a challenge to people  who are prepared to fight them. On several occasions (but especially with Bat Loaf), I&#8217;ve picked spells and items that weren&#8217;t particularly combat-friendly and it cost me. It&#8217;s just a fact of life that the vast, vast majority of D&#038;D campaigns revolve around stuff killing other stuff and you need to keep that in mind before you go too overboard. If you don&#8217;t, you&#8217;ll quickly find yourself frustrated week after week.</p>
<p>But <span style="font-style:italic;">don&#8217;t</span> abandon the fact that you have a character to play. DM&#8217;s &#8212; let them! And try not to dogpile in the end battle on the guy that picked <span style="font-style:italic;">Percussion</span> to give a little atmosphere to his nightly trysts with the barmaids. Dante.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.stupidranger.com/2008/05/another-post-about-nothing.php/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Is True Dungeon LARPing? My answer: no, but close!</title>
		<link>http://www.stupidranger.com/2008/04/is-true-dungeon-larping-my-answer-no-but-close.php</link>
		<comments>http://www.stupidranger.com/2008/04/is-true-dungeon-larping-my-answer-no-but-close.php#comments</comments>
		<pubDate>Tue, 15 Apr 2008 05:23:00 +0000</pubDate>
		<dc:creator>Dante</dc:creator>
				<category><![CDATA[Dante]]></category>
		<category><![CDATA[dante aneurism]]></category>
		<category><![CDATA[larp]]></category>
		<category><![CDATA[roleplay]]></category>
		<category><![CDATA[rpgbloggers]]></category>
		<category><![CDATA[true dungeon]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/2008/04/is-true-dungeon-larping-my-answer-no-but-close.html</guid>
		<description><![CDATA[Yesterday, I covered a topic that had been burning in my brain for quite some time: a discussion on Live Action Roleplaying and its place in our hobby. I feel somewhat vindicated in my stance on the matter after hearing the articulate commentary provided by you all out there in the blogosphere, however there is [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday, I <a href="http://www.stupidranger.com/2008/04/frank-discussion-about-larping.php">covered a topic</a> that had been burning in my brain for quite some time: a discussion on Live Action Roleplaying and its place in our hobby.  I feel somewhat vindicated in my stance on the matter after hearing the articulate commentary provided by you all out there in the blogosphere, however there is often another tangent to this discussion that <span style="font-style: italic;">always</span> seems to come up when I talk about this with members of our group.</p>
<p><span style="font-weight: bold;">True Dungeon: The LARP Grey Market</span></p>
<p>I have had the good fortune to play most (if not all) of the incarnations of <a href="http://www.truedungeon.com/true/dungeon.html">True Dungeon</a> over the years.  Often, when I discuss the topic of LARPing Vanir readily points out this fact to me and tries to make the argument that True Dungeon is essentially normalized LARPing for the masses.</p>
<p>I respectfully choose to disagree with my good friend on this point, and here&#8217;s why.  LARPing, by its very definition requires some aspect of roleplaying.  Hopefully those of you that have been through True Dungeon can back me up on this point; there is little to no actual <span style="font-style: italic;">roleplaying</span> taking place within the Marriott Ballroom walls by the players.</p>
<p>The non-player staff does a pretty good job of roleplaying, but due to time constraints roleplaying is usually a luxury that dies the moment the sounding carillon chimes to usher you down to the Pits of Doom.  Do you get to act out character roles?  Yes, but there is a distinct difference between this and actual roleplaying.  Actual roleplaying would dictate that you have given your assigned character a background, personality, and motivation&#8230; none of this exists in the incarnations of True Dungeon that I have played.</p>
<p>The closest you get to any real personality for the players is when the bard of the group is forced to sing in order to maintain their bardsong effects, and strains of off-key (sorry SR) &#8220;Row, Row, Row Your Boat&#8221; doesn&#8217;t qualify in the range of effective roleplay.</p>
<p><span style="font-weight: bold;">Why I classified this a Grey Market</span></p>
<p>When you buy your True Dungeon ticket, you are purchasing a dungeon crawling experience.  The tavern that they make available and the in-character staff that serves drinks, provides orientation, and adds flavor is very adept at evoking the feeling of Greyhawk and in some cases are very good at playing the roles that they have been assigned (or created, I don&#8217;t know how that works).</p>
<p>This makes it a very realistic D&amp;D style experience, and honestly its why I love True Dungeon.  I love the look and feel of actually being within a game, as if I am a life sized miniature with stats (please, withhold jokes there guys).  It&#8217;s like being on the edge of LARPing with a set of opera glasses watching the show, but with this show audience participation in the midst of the Dungeon isn&#8217;t possible.</p>
<p>To me, its an in-between experience for us pencil and paper roleplayers and the world of LARP.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.stupidranger.com/2008/04/is-true-dungeon-larping-my-answer-no-but-close.php/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>A frank discussion about LARPing&#8230;</title>
		<link>http://www.stupidranger.com/2008/04/a-frank-discussion-about-larping.php</link>
		<comments>http://www.stupidranger.com/2008/04/a-frank-discussion-about-larping.php#comments</comments>
		<pubDate>Mon, 14 Apr 2008 07:54:00 +0000</pubDate>
		<dc:creator>Dante</dc:creator>
				<category><![CDATA[Dante]]></category>
		<category><![CDATA[dante aneurism]]></category>
		<category><![CDATA[larp]]></category>
		<category><![CDATA[roleplay]]></category>
		<category><![CDATA[rpgbloggers]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/2008/04/a-frank-discussion-about-larping.html</guid>
		<description><![CDATA[Today I&#8217;d like to discuss one of the more interesting areas of the nerdly arts, the world of Live Action Roleplaying (or LARPing). I must admit, the strangeness of costumed folk at conventions that claim very fervently to be some character that only they and their friends know about is considerably unsettling to me. The [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-weight: bold;"></span>Today I&#8217;d like to discuss one of the more interesting areas of the nerdly arts, the world of Live Action Roleplaying (or LARPing).  I must admit, the strangeness of costumed folk at conventions that claim very fervently to be some character that only they and their friends know about is considerably unsettling to me.  The level of passion that LARPers bring to their hobby isn&#8217;t the only thing that bothers me&#8230;</p>
<p><span style="font-weight: bold;">Disclaimer: I have never LARPed before.  It frightens me, and I apologize in advance if you are offended by the following.</span></p>
<p>Those of you that know me or have been paying even the slightest bit of attention to some of my posts know that I enjoy high quality props (both relating to films and relating to my campaigns).  Unfortunately, the examples of craftsmanship in costuming and propwork have run the range from hilarious to extremely unsettling (most seem to be executed using Wal-Mart bargain rack fabric in roughly 36 minutes).  That, and the penchant for tights and ill-fitting bosom supporting devices is intolerable, and don&#8217;t lie to me and tell me you don&#8217;t wear them, I&#8217;ve seen them with my own eyes at GenCon!</p>
<p>Heavan help you if you actually stop to ask someone who LARPs what the giant sword that they are carrying is supposed to be, or what (incorrectly assumed movie) character they are dressed as&#8230; because you&#8217;re going to get a dissertation on the providence of said item <span style="font-style: italic;">that the person or someone they knew made up and nobody else knows about.  </span>This is usually followed by the Nerd Sound, usually a &#8220;nyahh&#8221; vocalization to indicate extreme satisfaction.  I make it too (about other topics), so I&#8217;m not throwing stones&#8230; simply pointing out a fact.  That sound is often used as punctuation when fulfilling ones nerdly genetic imperative.</p>
<p>I tend to lump LARPing in the upper echelon of what society assumes when it thinks of roleplaying &#8220;nerds.&#8221;  It is clearly within my personality to be mortally embarrassed if I was ever photographed LARPing and said photos were shown to my family/coworkers/dog.  It is simply past my threshold of acceptable levels of nerding out. </p>
<p><span style="font-weight: bold;">That being said&#8230;</span></p>
<p>The rest of my disdainful perspective comes from ignorance.  If there are any LARPers in our midst, I would love a few words about why you love your hobby and if it can be related to a classic roleplaying experience I would love to understand your point of view more.</p>
<p>Many stories exist on the Internet regarding LARPing and some of the unique characters (both real-world and created) that have existed in this genre, and I am curious what segment of our readership have experienced this type of roleplaying first hand. </p>
<p>Educate me!  Share your stories!</p>
<p>If you agree with my general perspective, lets hear from you too!</p>
<p>(NOTE: I would prefer this not become an &#8220;is True Dungeon LARPing&#8221; thread.  We will save *that* topic for later on this week.)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.stupidranger.com/2008/04/a-frank-discussion-about-larping.php/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Why must this always happen?</title>
		<link>http://www.stupidranger.com/2008/04/why-must-this-always-happen.php</link>
		<comments>http://www.stupidranger.com/2008/04/why-must-this-always-happen.php#comments</comments>
		<pubDate>Tue, 08 Apr 2008 05:17:00 +0000</pubDate>
		<dc:creator>Dante</dc:creator>
				<category><![CDATA[Dante]]></category>
		<category><![CDATA[dante aneurism]]></category>
		<category><![CDATA[rpgbloggers]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/2008/04/why-must-this-always-happen.html</guid>
		<description><![CDATA[Yesterday, I was informed that the Hollywood sludgebucket has struck again. This time, their mark is one of the more charming movies ever to take on the topic of artificial intelligence gone wrong&#8230; Short Circuit. Filmstalker reports that they intend to remake this movie, with some of the original cast returning but they don&#8217;t say [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday, I was informed that the Hollywood sludgebucket has struck again.  This time, their mark is one of the more charming movies ever to take on the topic of artificial intelligence gone wrong&#8230; <a href="http://www.imdb.com/title/tt0091949/">Short Circuit</a>.</p>
<p><a href="http://www.filmstalker.co.uk/">Filmstalker</a> reports that they <a href="http://www.filmstalker.co.uk/archives/2006/12/short_circuit_remake.html">intend to remake</a> this movie, with some of the original cast returning but they don&#8217;t say who&#8230; either way, I am not optimistic.</p>
<p><span style="font-weight: bold;">What&#8217;s this got to do with gaming, Dante?</span></p>
<p>Well&#8230; on the surface, not much.  However, once I started exploring why I was upset about this news I started thinking about a few things relating to gaming.  Several members of our group were present during one of our more successful campaigns, and many times since then I have been tempted to do an additional chapter&#8230; a new campaign with some of our old favorite characters.</p>
<p>Whenever I bring up this topic among those players, it usually meets with mixed results.  Sometimes they are excited about the prospect of revisiting their old characters and taking them on new adventures.  I think this same motivation forces movie execs to think that this type of film remake is a good idea&#8230; on the rare occasions where its not all about the money, I am sure that it is done out of a desire to take these (sometimes) classic characters out for another spin.</p>
<p>Vanir often plays the counterpoint that things are never as good the second time around.  I have to believe that this sentiment is true in most of the cases&#8230; it can never be as good the second time around, film remakes involving good chemistry and great characters often fall flat, and things like this are never a good idea.</p>
<p>But the notion sure is fun.  There&#8217;s a certain part of me that really hopes Hollywood comes to its senses before they go all Planet of the Apes on this thing, but I&#8217;m fairly certain they won&#8217;t.  Oh well, chalk another up to economics. *sigh*</p>
]]></content:encoded>
			<wfw:commentRss>http://www.stupidranger.com/2008/04/why-must-this-always-happen.php/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Site outages last night&#8230;</title>
		<link>http://www.stupidranger.com/2007/12/site-outages-last-night.php</link>
		<comments>http://www.stupidranger.com/2007/12/site-outages-last-night.php#comments</comments>
		<pubDate>Fri, 21 Dec 2007 15:20:00 +0000</pubDate>
		<dc:creator>Dante</dc:creator>
				<category><![CDATA[Dante]]></category>
		<category><![CDATA[dante aneurism]]></category>
		<category><![CDATA[rpgbloggers]]></category>

		<guid isPermaLink="false">http://www.stupidranger.com/2007/12/site-outages-last-night.html</guid>
		<description><![CDATA[Hey everyone, just wanted to apologize if anyone was impacted by some system outages last night. It appears that our hosting provider experienced some pretty interesting server outages that took them some time to resolve last night. Their support analysts have assured us that they are looking into ways to prevent this type of outage [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone, just wanted to apologize if anyone was impacted by some system outages last night.  It appears that our hosting provider experienced some pretty interesting server outages that took them some time to resolve last night. </p>
<p>Their support analysts have assured us that they are looking into ways to prevent this type of outage in the future.  Thankfully, I was able to put together the extra meaty post that I posted this morning to make up for the outage, I hope everyone enjoys that!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.stupidranger.com/2007/12/site-outages-last-night.php/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

