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	<title>Comments on: Sizzle Cards: A fun way to add excitement to a campaign!</title>
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	<link>http://www.stupidranger.com/2009/06/sizzle-cards-a-fun-way-to-add-excitement-to-a-campaign.php</link>
	<description>Never Adventure Alone</description>
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		<title>By: More Sizzle Cards&#8230; &#124; StupidRanger.com</title>
		<link>http://www.stupidranger.com/2009/06/sizzle-cards-a-fun-way-to-add-excitement-to-a-campaign.php/comment-page-1#comment-3186</link>
		<dc:creator>More Sizzle Cards&#8230; &#124; StupidRanger.com</dc:creator>
		<pubDate>Wed, 24 Jun 2009 00:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/?p=532#comment-3186</guid>
		<description>[...] good buddy Zzarchov over at Unofficial Games has taken a crack at some system neutral Sizzle Cards.  My personal favorite: WARDROBE [...]</description>
		<content:encoded><![CDATA[<p>[...] good buddy Zzarchov over at Unofficial Games has taken a crack at some system neutral Sizzle Cards.  My personal favorite: WARDROBE [...]</p>
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		<title>By: Zzarchov</title>
		<link>http://www.stupidranger.com/2009/06/sizzle-cards-a-fun-way-to-add-excitement-to-a-campaign.php/comment-page-1#comment-3182</link>
		<dc:creator>Zzarchov</dc:creator>
		<pubDate>Mon, 22 Jun 2009 23:52:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/?p=532#comment-3182</guid>
		<description>Hey,  I threw up a sample of Sizzle cards over at my blog,  (which links back here)

Love to hear your feedback.</description>
		<content:encoded><![CDATA[<p>Hey,  I threw up a sample of Sizzle cards over at my blog,  (which links back here)</p>
<p>Love to hear your feedback.</p>
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		<title>By: Todd Bradley</title>
		<link>http://www.stupidranger.com/2009/06/sizzle-cards-a-fun-way-to-add-excitement-to-a-campaign.php/comment-page-1#comment-3167</link>
		<dc:creator>Todd Bradley</dc:creator>
		<pubDate>Fri, 19 Jun 2009 23:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/?p=532#comment-3167</guid>
		<description>Well, I don&#039;t want to give too many of them away, so that new ones will be as big of a surprise as possible to my players.  But here are a couple other plot sizzle cards:

Your friends and comrades didn&#039;t know it, but a month ago you found a copy of your favorite book, but it was written in a foreign language.  You&#039;ve been secretly teaching yourself the language by reading the book over and over.  Add 1 new language to your character sheet.

You jump forward and shout, &quot;I can&#039;t let you get away with this!&quot;  Take a +8 Luck bonus on your next attack.

Not enough zeroes.  Multiply the number of coins you count by 10.

These aren&#039;t the ______ you&#039;re looking for.  Gain +10 Luck bonus to all Disguise checks today.

You&#039;ve got painful gas and bloating.

It&#039;s definitely laundry day.

You figure it out before anyone else.</description>
		<content:encoded><![CDATA[<p>Well, I don&#8217;t want to give too many of them away, so that new ones will be as big of a surprise as possible to my players.  But here are a couple other plot sizzle cards:</p>
<p>Your friends and comrades didn&#8217;t know it, but a month ago you found a copy of your favorite book, but it was written in a foreign language.  You&#8217;ve been secretly teaching yourself the language by reading the book over and over.  Add 1 new language to your character sheet.</p>
<p>You jump forward and shout, &#8220;I can&#8217;t let you get away with this!&#8221;  Take a +8 Luck bonus on your next attack.</p>
<p>Not enough zeroes.  Multiply the number of coins you count by 10.</p>
<p>These aren&#8217;t the ______ you&#8217;re looking for.  Gain +10 Luck bonus to all Disguise checks today.</p>
<p>You&#8217;ve got painful gas and bloating.</p>
<p>It&#8217;s definitely laundry day.</p>
<p>You figure it out before anyone else.</p>
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		<title>By: Stephanie</title>
		<link>http://www.stupidranger.com/2009/06/sizzle-cards-a-fun-way-to-add-excitement-to-a-campaign.php/comment-page-1#comment-3156</link>
		<dc:creator>Stephanie</dc:creator>
		<pubDate>Thu, 18 Jun 2009 15:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/?p=532#comment-3156</guid>
		<description>These are similar like Whimsy Cars, originally published by Lion Publishing in the early or mid 90&#039;s. 

They could be played on yourself, another player, or an NPC/monster. Here&#039;s a list of what they did:
http://www.darkshire.net/jhkim/rpg/systemdesign/cards/whimsycards.html</description>
		<content:encoded><![CDATA[<p>These are similar like Whimsy Cars, originally published by Lion Publishing in the early or mid 90&#8242;s. </p>
<p>They could be played on yourself, another player, or an NPC/monster. Here&#8217;s a list of what they did:<br />
<a href="http://www.darkshire.net/jhkim/rpg/systemdesign/cards/whimsycards.html" rel="nofollow">http://www.darkshire.net/jhkim/rpg/systemdesign/cards/whimsycards.html</a></p>
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		<title>By: tman</title>
		<link>http://www.stupidranger.com/2009/06/sizzle-cards-a-fun-way-to-add-excitement-to-a-campaign.php/comment-page-1#comment-3153</link>
		<dc:creator>tman</dc:creator>
		<pubDate>Thu, 18 Jun 2009 13:30:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/?p=532#comment-3153</guid>
		<description>That&#039;s a great idea! More, more!!</description>
		<content:encoded><![CDATA[<p>That&#8217;s a great idea! More, more!!</p>
]]></content:encoded>
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		<title>By: Dante</title>
		<link>http://www.stupidranger.com/2009/06/sizzle-cards-a-fun-way-to-add-excitement-to-a-campaign.php/comment-page-1#comment-3149</link>
		<dc:creator>Dante</dc:creator>
		<pubDate>Thu, 18 Jun 2009 05:09:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/?p=532#comment-3149</guid>
		<description>Thanks Todd!</description>
		<content:encoded><![CDATA[<p>Thanks Todd!</p>
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		<title>By: Todd Bradley</title>
		<link>http://www.stupidranger.com/2009/06/sizzle-cards-a-fun-way-to-add-excitement-to-a-campaign.php/comment-page-1#comment-3148</link>
		<dc:creator>Todd Bradley</dc:creator>
		<pubDate>Thu, 18 Jun 2009 04:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/?p=532#comment-3148</guid>
		<description>The official statement of the house rule for this campaign is this:

At the start of each game session, draw one plot sizzle card from the hat for each player character. Try hard to use each card in a creative and interesting way before the end of the session.

That&#039;s all there is to it.  Some of the cards can be a benefit to the PC, some can be a hindrance, and many are just a little weird.  Here are the ones various players pulled out of the hat at last weekend&#039;s game:

- You were afraid you might fumble, but you didn&#039;t.

- You get lost on the way to the latrine, and find a potion in a glass vial with a brass label.

- Last night you had a bad dream about werewolves, so you eat garlic all day.

- Rockslide!

- Today, you see everything as it truly is.

- That&#039;s no monster!  It&#039;s just a guy in a costume.

That last one was inspired by a plot turn in a play I was in a few years ago.  Some of the more infamous plot sizzle cards are these:

- Arterial fountain!  All successful slashing or impaling attacks against you hit an artery.  You take an extra HP of damage from each attack.  But the fountain of blood squirts directly into the eyes of the attacker, blinding him temporarily.

(That one really turned the tide of a particular battle.)

- You catch the villian with his pants down.

(That one came up in the previous game session at a really inopportune moment.  I took it to mean that the villian - the main evildoer from this entire adventure - somehow was in this room instead of her lair.  And I took &quot;pants down&quot; to mean that she was in a very compromising position with two of her minions when the PCs walked in.  On the plus side, the PCs got a free surprise round while she pulled her pants back on.  On the minus side, they were forced to fight the boss monster well before they were ready.)

Another of our house rules is our own modified fate point rule, defined like so:

Fate Points

We&#039;ll use a modified Fate Point house rule.

    * Characters start with 3 Fate Points
    * They receive one Fate Point each time they go up a level
    * No character can have more than 5 Fate Points 

A fate point can either be spent to:

    * Choose in advance the result of any one die roll
    * Force any player or the DM to re-roll any die roll after the fact 

(You can&#039;t combine #1 and #2)</description>
		<content:encoded><![CDATA[<p>The official statement of the house rule for this campaign is this:</p>
<p>At the start of each game session, draw one plot sizzle card from the hat for each player character. Try hard to use each card in a creative and interesting way before the end of the session.</p>
<p>That&#8217;s all there is to it.  Some of the cards can be a benefit to the PC, some can be a hindrance, and many are just a little weird.  Here are the ones various players pulled out of the hat at last weekend&#8217;s game:</p>
<p>- You were afraid you might fumble, but you didn&#8217;t.</p>
<p>- You get lost on the way to the latrine, and find a potion in a glass vial with a brass label.</p>
<p>- Last night you had a bad dream about werewolves, so you eat garlic all day.</p>
<p>- Rockslide!</p>
<p>- Today, you see everything as it truly is.</p>
<p>- That&#8217;s no monster!  It&#8217;s just a guy in a costume.</p>
<p>That last one was inspired by a plot turn in a play I was in a few years ago.  Some of the more infamous plot sizzle cards are these:</p>
<p>- Arterial fountain!  All successful slashing or impaling attacks against you hit an artery.  You take an extra HP of damage from each attack.  But the fountain of blood squirts directly into the eyes of the attacker, blinding him temporarily.</p>
<p>(That one really turned the tide of a particular battle.)</p>
<p>- You catch the villian with his pants down.</p>
<p>(That one came up in the previous game session at a really inopportune moment.  I took it to mean that the villian &#8211; the main evildoer from this entire adventure &#8211; somehow was in this room instead of her lair.  And I took &#8220;pants down&#8221; to mean that she was in a very compromising position with two of her minions when the PCs walked in.  On the plus side, the PCs got a free surprise round while she pulled her pants back on.  On the minus side, they were forced to fight the boss monster well before they were ready.)</p>
<p>Another of our house rules is our own modified fate point rule, defined like so:</p>
<p>Fate Points</p>
<p>We&#8217;ll use a modified Fate Point house rule.</p>
<p>    * Characters start with 3 Fate Points<br />
    * They receive one Fate Point each time they go up a level<br />
    * No character can have more than 5 Fate Points </p>
<p>A fate point can either be spent to:</p>
<p>    * Choose in advance the result of any one die roll<br />
    * Force any player or the DM to re-roll any die roll after the fact </p>
<p>(You can&#8217;t combine #1 and #2)</p>
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		<title>By: Dante</title>
		<link>http://www.stupidranger.com/2009/06/sizzle-cards-a-fun-way-to-add-excitement-to-a-campaign.php/comment-page-1#comment-3147</link>
		<dc:creator>Dante</dc:creator>
		<pubDate>Thu, 18 Jun 2009 03:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/?p=532#comment-3147</guid>
		<description>Maybe if we&#039;re lucky, Todd will show up and donate a few more ideas to the cause!</description>
		<content:encoded><![CDATA[<p>Maybe if we&#8217;re lucky, Todd will show up and donate a few more ideas to the cause!</p>
]]></content:encoded>
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		<title>By: Zzarchov</title>
		<link>http://www.stupidranger.com/2009/06/sizzle-cards-a-fun-way-to-add-excitement-to-a-campaign.php/comment-page-1#comment-3146</link>
		<dc:creator>Zzarchov</dc:creator>
		<pubDate>Thu, 18 Jun 2009 02:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/?p=532#comment-3146</guid>
		<description>That is the type of fun gameplay I love to hear about.  We have fate points (we keep tabs on with playing cards at the game) where you can get a little narrative control..but something about the specified absurdity of the sizzle cards strike a deep chord with me.

Especially with the wierd things you could pull at wierd moments..

How do you react to the dragon your epic opponent is riding being a man in a suit?  With Hilarity I imagine.

If he&#039;s not opposed to it I&#039;d love to whip up a batch of my own and post them (and give credit of course for the idea)</description>
		<content:encoded><![CDATA[<p>That is the type of fun gameplay I love to hear about.  We have fate points (we keep tabs on with playing cards at the game) where you can get a little narrative control..but something about the specified absurdity of the sizzle cards strike a deep chord with me.</p>
<p>Especially with the wierd things you could pull at wierd moments..</p>
<p>How do you react to the dragon your epic opponent is riding being a man in a suit?  With Hilarity I imagine.</p>
<p>If he&#8217;s not opposed to it I&#8217;d love to whip up a batch of my own and post them (and give credit of course for the idea)</p>
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