<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Explore or Skip Ahead?</title>
	<atom:link href="http://www.stupidranger.com/2009/06/explore-or-skip-ahead.php/feed" rel="self" type="application/rss+xml" />
	<link>http://www.stupidranger.com/2009/06/explore-or-skip-ahead.php</link>
	<description>Never Adventure Alone</description>
	<lastBuildDate>Tue, 06 Dec 2011 07:02:19 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Kenneth Newquist</title>
		<link>http://www.stupidranger.com/2009/06/explore-or-skip-ahead.php/comment-page-1#comment-3133</link>
		<dc:creator>Kenneth Newquist</dc:creator>
		<pubDate>Fri, 12 Jun 2009 14:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/?p=522#comment-3133</guid>
		<description>While it&#039;s harder to do this in a commerical module, the way I handled a similar situation in my 4E campaign was to run the dungeon exploration as a skill challenge.

Our intrepid heroes needed to sneak through the ancient lava tube tunnels leading to the caldera lair of a red dragon. Rather than have them poke their heads into every last nook and cranny of the tubes trying to find the path (and getting bogged down in all the dungeoneering that goes along with it) I ran it as a Skill Challenge making liberal use of physical skills and dungeoneering skills, with the occasional knowledge check thrown in.

My goal, as the GM, was to move them through the &#039;dungeon&#039; in about an hour, rather than taking a night or two, because this was our playtest campaign -- we wanted to get to the big bad encounter as quickly as possible, but at the same time, the group and I didn&#039;t want to simply wave our hands and say &quot;you arrive&quot;.

The Skill Challenge approach allowed for a sense of travel and adventure, without having to resort to mapping five foot squares. :)</description>
		<content:encoded><![CDATA[<p>While it&#8217;s harder to do this in a commerical module, the way I handled a similar situation in my 4E campaign was to run the dungeon exploration as a skill challenge.</p>
<p>Our intrepid heroes needed to sneak through the ancient lava tube tunnels leading to the caldera lair of a red dragon. Rather than have them poke their heads into every last nook and cranny of the tubes trying to find the path (and getting bogged down in all the dungeoneering that goes along with it) I ran it as a Skill Challenge making liberal use of physical skills and dungeoneering skills, with the occasional knowledge check thrown in.</p>
<p>My goal, as the GM, was to move them through the &#8216;dungeon&#8217; in about an hour, rather than taking a night or two, because this was our playtest campaign &#8212; we wanted to get to the big bad encounter as quickly as possible, but at the same time, the group and I didn&#8217;t want to simply wave our hands and say &#8220;you arrive&#8221;.</p>
<p>The Skill Challenge approach allowed for a sense of travel and adventure, without having to resort to mapping five foot squares. <img src='http://www.stupidranger.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rook</title>
		<link>http://www.stupidranger.com/2009/06/explore-or-skip-ahead.php/comment-page-1#comment-3117</link>
		<dc:creator>Rook</dc:creator>
		<pubDate>Wed, 10 Jun 2009 01:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/?p=522#comment-3117</guid>
		<description>I think your last paragraph says it all. These decisions should always be made in character (IMHO). I know it sucks knowing that if you go with exploring that you will run out of gaming time and have to wait until next session to face the BBEG. But if that is what your group WOULD do in that situation, then I think that is what your group SHOULD do.  Resist meta-gaming at all costs, when you can, it will make your game all the better.
(again IMHO)</description>
		<content:encoded><![CDATA[<p>I think your last paragraph says it all. These decisions should always be made in character (IMHO). I know it sucks knowing that if you go with exploring that you will run out of gaming time and have to wait until next session to face the BBEG. But if that is what your group WOULD do in that situation, then I think that is what your group SHOULD do.  Resist meta-gaming at all costs, when you can, it will make your game all the better.<br />
(again IMHO)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stupid Ranger</title>
		<link>http://www.stupidranger.com/2009/06/explore-or-skip-ahead.php/comment-page-1#comment-3116</link>
		<dc:creator>Stupid Ranger</dc:creator>
		<pubDate>Tue, 09 Jun 2009 21:56:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/?p=522#comment-3116</guid>
		<description>That is funny!  Sounds like you made that decision before we did.  We talked our way past the hobgoblin guards on the third level down, and we made it through to a skirmish with some zombies and a ghoul.  At that point, we decided we&#039;d rather push ahead instead of checking out the various doors we&#039;d walked past.</description>
		<content:encoded><![CDATA[<p>That is funny!  Sounds like you made that decision before we did.  We talked our way past the hobgoblin guards on the third level down, and we made it through to a skirmish with some zombies and a ghoul.  At that point, we decided we&#8217;d rather push ahead instead of checking out the various doors we&#8217;d walked past.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://www.stupidranger.com/2009/06/explore-or-skip-ahead.php/comment-page-1#comment-3115</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 09 Jun 2009 17:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/?p=522#comment-3115</guid>
		<description>That&#039;s funny. Last week we made the same decision in the same module. I wonder if at the same point? We had just taken out the goblin mini-boss and decided rather than roll up every last goblin to keep going deeper into the dungeon to seal up the rift.</description>
		<content:encoded><![CDATA[<p>That&#8217;s funny. Last week we made the same decision in the same module. I wonder if at the same point? We had just taken out the goblin mini-boss and decided rather than roll up every last goblin to keep going deeper into the dungeon to seal up the rift.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

