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	<title>Comments on: Non-Transient Adventuring?</title>
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	<link>http://www.stupidranger.com/2008/09/non-transient-adventuring.php</link>
	<description>Never Adventure Alone</description>
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		<title>By: David Reese</title>
		<link>http://www.stupidranger.com/2008/09/non-transient-adventuring.php/comment-page-1#comment-895</link>
		<dc:creator>David Reese</dc:creator>
		<pubDate>Sun, 28 Sep 2008 15:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2008/09/non-transient-adventuring.html#comment-895</guid>
		<description>When I was starting the campaign I currently run, I wanted to build a nice little town for the heroes to live and adventure in.  At the time, it was going to be a really episodic campaign, so I wanted to have some consistency while being able to swap characters in and out.&lt;br/&gt;&lt;br/&gt;Being too lazy to generate my own town, I just made a dnd version of a small town that I&#039;ve lived in.  The pretentious parts of town are the walled city, the impoverished parts of town are still impoverished, and the conservatory became the bard college.  So there you go.  I already knew population, etc, and when the players went looking for something I just put it near its modern equivalent.  Or drew it onto the map somewhere else.&lt;br/&gt;&lt;br/&gt;It helped some that my players weren&#039;t familiar with the town.</description>
		<content:encoded><![CDATA[<p>When I was starting the campaign I currently run, I wanted to build a nice little town for the heroes to live and adventure in.  At the time, it was going to be a really episodic campaign, so I wanted to have some consistency while being able to swap characters in and out.</p>
<p>Being too lazy to generate my own town, I just made a dnd version of a small town that I&#8217;ve lived in.  The pretentious parts of town are the walled city, the impoverished parts of town are still impoverished, and the conservatory became the bard college.  So there you go.  I already knew population, etc, and when the players went looking for something I just put it near its modern equivalent.  Or drew it onto the map somewhere else.</p>
<p>It helped some that my players weren&#8217;t familiar with the town.</p>
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		<title>By: gourmet popcorn</title>
		<link>http://www.stupidranger.com/2008/09/non-transient-adventuring.php/comment-page-1#comment-894</link>
		<dc:creator>gourmet popcorn</dc:creator>
		<pubDate>Sun, 28 Sep 2008 11:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2008/09/non-transient-adventuring.html#comment-894</guid>
		<description>I also keep a list .</description>
		<content:encoded><![CDATA[<p>I also keep a list .</p>
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		<title>By: Erica</title>
		<link>http://www.stupidranger.com/2008/09/non-transient-adventuring.php/comment-page-1#comment-887</link>
		<dc:creator>Erica</dc:creator>
		<pubDate>Tue, 23 Sep 2008 21:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2008/09/non-transient-adventuring.html#comment-887</guid>
		<description>In addition to keeping lists of random shops and events, which are always important, I will often find and use items from older supplements that I import into my city.  &lt;br/&gt;&lt;br/&gt;There is a series of guides from the old Forgotten realms available on the wizards&#039; website (http://www.wizards.com/default.asp?x=dnd/dnd/downloads) called Volo&#039;s Guides.  They are tourbooks written in character, and include a number of inns, taverns, and shops of interest which can be adapted for your setting.</description>
		<content:encoded><![CDATA[<p>In addition to keeping lists of random shops and events, which are always important, I will often find and use items from older supplements that I import into my city.  </p>
<p>There is a series of guides from the old Forgotten realms available on the wizards&#8217; website (<a href="http://www.wizards.com/default.asp?x=dnd/dnd/downloads" rel="nofollow">http://www.wizards.com/default.asp?x=dnd/dnd/downloads</a>) called Volo&#8217;s Guides.  They are tourbooks written in character, and include a number of inns, taverns, and shops of interest which can be adapted for your setting.</p>
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		<title>By: Virgil Vansant</title>
		<link>http://www.stupidranger.com/2008/09/non-transient-adventuring.php/comment-page-1#comment-886</link>
		<dc:creator>Virgil Vansant</dc:creator>
		<pubDate>Tue, 23 Sep 2008 14:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2008/09/non-transient-adventuring.html#comment-886</guid>
		<description>For the first part of my campaign, the party stayed in a frontier town. It was at the edge of civilization, and was actually considered a bit of a &quot;tourist draw&quot; for heroes. Adventure and the unknown await outside the palisade! Come see the sights!&lt;br/&gt;&lt;br/&gt;Some of the party have lived in town, or at least been there for a few years. But most of the PCs were newcomers. I like having this base of operations. Although there were adventures to be had outside the town, I brought adventure to the town as well. Strange characters from around the world come to visit the town, from mad wizards to priestly prophets, and they bring adventure with them. &lt;br/&gt;&lt;br/&gt;Still, it will be time to move on soon. I do want them to see the rest of the world...</description>
		<content:encoded><![CDATA[<p>For the first part of my campaign, the party stayed in a frontier town. It was at the edge of civilization, and was actually considered a bit of a &#8220;tourist draw&#8221; for heroes. Adventure and the unknown await outside the palisade! Come see the sights!</p>
<p>Some of the party have lived in town, or at least been there for a few years. But most of the PCs were newcomers. I like having this base of operations. Although there were adventures to be had outside the town, I brought adventure to the town as well. Strange characters from around the world come to visit the town, from mad wizards to priestly prophets, and they bring adventure with them. </p>
<p>Still, it will be time to move on soon. I do want them to see the rest of the world&#8230;</p>
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		<title>By: Bartoneus</title>
		<link>http://www.stupidranger.com/2008/09/non-transient-adventuring.php/comment-page-1#comment-885</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Tue, 23 Sep 2008 12:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2008/09/non-transient-adventuring.html#comment-885</guid>
		<description>For my current campaign Dave and I began developing the world and over-arching plot ideas together probably as early as April and started running in late June (we waited for 4e to come out).&lt;br/&gt;&lt;br/&gt;I planned quite a bit about a main town, all of the PC&#039;s began in the town but NONE decided to be from the town originally.  We&#039;re on the 6th adventure and they&#039;ve been in/around the town the whole time and I have to tell you, they want nothing more than to leave it.&lt;br/&gt;&lt;br/&gt;I&#039;m not sure if this is just a consequence of the campaign and the types of characters that were made, but having developed NPC&#039;s and a town with lots of stuff going on in it doesn&#039;t mean the PC&#039;s won&#039;t constantly say, &quot;can&#039;t we just leave?&quot;&lt;br/&gt;&lt;br/&gt;Since I&#039;m also running a sandbox game, my answer is typically &quot;Yes&quot;, but I think they&#039;re kind of scared of what might happen then.  Guilt = motivation.  :D</description>
		<content:encoded><![CDATA[<p>For my current campaign Dave and I began developing the world and over-arching plot ideas together probably as early as April and started running in late June (we waited for 4e to come out).</p>
<p>I planned quite a bit about a main town, all of the PC&#8217;s began in the town but NONE decided to be from the town originally.  We&#8217;re on the 6th adventure and they&#8217;ve been in/around the town the whole time and I have to tell you, they want nothing more than to leave it.</p>
<p>I&#8217;m not sure if this is just a consequence of the campaign and the types of characters that were made, but having developed NPC&#8217;s and a town with lots of stuff going on in it doesn&#8217;t mean the PC&#8217;s won&#8217;t constantly say, &#8220;can&#8217;t we just leave?&#8221;</p>
<p>Since I&#8217;m also running a sandbox game, my answer is typically &#8220;Yes&#8221;, but I think they&#8217;re kind of scared of what might happen then.  Guilt = motivation.  <img src='http://www.stupidranger.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Josh</title>
		<link>http://www.stupidranger.com/2008/09/non-transient-adventuring.php/comment-page-1#comment-882</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Mon, 22 Sep 2008 23:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2008/09/non-transient-adventuring.html#comment-882</guid>
		<description>I generally keep a list of randomly generated NPCs.  My list only has two pieces of information for each (name and distinguishing feature) and a blank line to the side.  With this list, I won&#039;t run out of NPCs and I can jot down notes about each one as I assign more details.&lt;br/&gt;&lt;br/&gt;I also keep random Dragon/Dungeon Magazine issues handy and bookmarked.  There are tons of &quot;101 random events&quot; style articles and tables.&lt;br/&gt;&lt;br/&gt;Another nifty tool is the Random Fantasy Business Names generator (http://www.hackslash.net/?page_id=53).   Some of the names are REALLY cheesy, but they will do in a pinch.&lt;br/&gt;&lt;br/&gt;Improvising in a city is still a challenge, but these tools make it at least manageable.</description>
		<content:encoded><![CDATA[<p>I generally keep a list of randomly generated NPCs.  My list only has two pieces of information for each (name and distinguishing feature) and a blank line to the side.  With this list, I won&#8217;t run out of NPCs and I can jot down notes about each one as I assign more details.</p>
<p>I also keep random Dragon/Dungeon Magazine issues handy and bookmarked.  There are tons of &#8220;101 random events&#8221; style articles and tables.</p>
<p>Another nifty tool is the Random Fantasy Business Names generator (<a href="http://www.hackslash.net/?page_id=53" rel="nofollow">http://www.hackslash.net/?page_id=53</a>).   Some of the names are REALLY cheesy, but they will do in a pinch.</p>
<p>Improvising in a city is still a challenge, but these tools make it at least manageable.</p>
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