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	<title>Comments on: Rhetorical tropes on being a Player Character</title>
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	<link>http://www.stupidranger.com/2008/08/rhetorical-tropes-on-being-a-player-character.php</link>
	<description>Never Adventure Alone</description>
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		<title>By: bbrandt</title>
		<link>http://www.stupidranger.com/2008/08/rhetorical-tropes-on-being-a-player-character.php/comment-page-1#comment-737</link>
		<dc:creator>bbrandt</dc:creator>
		<pubDate>Fri, 08 Aug 2008 19:09:00 +0000</pubDate>
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		<description>That&#039;s a great one: &quot;massively multithreaded player&quot;. I have just been lured back in to RPGs after a 22 year absence by a friend starting up a 4e campaign. I primarily used to GM, and am in a profession where my “context switching latency” needs to be low, so I have been facing the same problem you describe. The approach you suggest of spending extra cycles on deepening my character has worked well, but I have had to hold back at times to not take time away from other players’ RPing. In combat, it has really helped me to focus on team tactics and keep track of combat stats (e.g. HP, initiative order, powers used) to keep me from going stir crazy.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a great one: &#8220;massively multithreaded player&#8221;. I have just been lured back in to RPGs after a 22 year absence by a friend starting up a 4e campaign. I primarily used to GM, and am in a profession where my “context switching latency” needs to be low, so I have been facing the same problem you describe. The approach you suggest of spending extra cycles on deepening my character has worked well, but I have had to hold back at times to not take time away from other players’ RPing. In combat, it has really helped me to focus on team tactics and keep track of combat stats (e.g. HP, initiative order, powers used) to keep me from going stir crazy.</p>
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