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	<title>Comments on: 27 Character Sheets</title>
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	<link>http://www.stupidranger.com/2008/07/27-character-sheets.php</link>
	<description>Never Adventure Alone</description>
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		<title>By: Sandrinnad</title>
		<link>http://www.stupidranger.com/2008/07/27-character-sheets.php/comment-page-1#comment-626</link>
		<dc:creator>Sandrinnad</dc:creator>
		<pubDate>Wed, 09 Jul 2008 06:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2008/07/27-character-sheets.html#comment-626</guid>
		<description>I&#039;d tend to agree - a good backstory and a strong sense of the character really help to keep characters separated, even if they have superficial similarities.  &lt;br/&gt;&lt;br/&gt;Changing systems or DMs between campaigns helps too, as a character type that works in one may be completely out of place in the next.  For some reason I&#039;ve been in a lot of games that just petered out after a couple of sessions (our group was bad for follow-through) and it&#039;s been very tempting to use again a character that didn&#039;t have a fair shake - but usually they were so tied to the game they were created for that they just didn&#039;t fit in another one.&lt;br/&gt;&lt;br/&gt;That being said I have actually played the same character through 3 separate campaigns (same DM, same system, different groups) with skills/etc.... slightly tailored to  each and it was pretty cool to be able to just keep developing the character. :)</description>
		<content:encoded><![CDATA[<p>I&#8217;d tend to agree &#8211; a good backstory and a strong sense of the character really help to keep characters separated, even if they have superficial similarities.  </p>
<p>Changing systems or DMs between campaigns helps too, as a character type that works in one may be completely out of place in the next.  For some reason I&#8217;ve been in a lot of games that just petered out after a couple of sessions (our group was bad for follow-through) and it&#8217;s been very tempting to use again a character that didn&#8217;t have a fair shake &#8211; but usually they were so tied to the game they were created for that they just didn&#8217;t fit in another one.</p>
<p>That being said I have actually played the same character through 3 separate campaigns (same DM, same system, different groups) with skills/etc&#8230;. slightly tailored to  each and it was pretty cool to be able to just keep developing the character. <img src='http://www.stupidranger.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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