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	<title>Comments on: XYZ &#8211; Examine Your Dungeon Management Style</title>
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	<link>http://www.stupidranger.com/2008/02/xyz-examine-your-dungeon-management-style.php</link>
	<description>Never Adventure Alone</description>
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		<title>By: thanuir</title>
		<link>http://www.stupidranger.com/2008/02/xyz-examine-your-dungeon-management-style.php/comment-page-1#comment-390</link>
		<dc:creator>thanuir</dc:creator>
		<pubDate>Tue, 26 Feb 2008 05:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2008/02/xyz-examine-your-dungeon-management-style.html#comment-390</guid>
		<description>&quot;I have, literally, had a player say to me, after I tried to get him to help decide a direction for a game, &quot;Dude, I&#039;m here to watch you tell a story, not to do it myself.&quot;&quot;&lt;br/&gt;&lt;br/&gt;That is an attitude I simply can&#039;t live with. It implies too much work for me; I&#039;d have to build an entire story.&lt;br/&gt;&lt;br/&gt;Also, it doesn&#039;t sound fun. I could write a novel and be done with it.</description>
		<content:encoded><![CDATA[<p>&#8220;I have, literally, had a player say to me, after I tried to get him to help decide a direction for a game, &#8220;Dude, I&#8217;m here to watch you tell a story, not to do it myself.&#8221;"</p>
<p>That is an attitude I simply can&#8217;t live with. It implies too much work for me; I&#8217;d have to build an entire story.</p>
<p>Also, it doesn&#8217;t sound fun. I could write a novel and be done with it.</p>
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		<title>By: Vanir</title>
		<link>http://www.stupidranger.com/2008/02/xyz-examine-your-dungeon-management-style.php/comment-page-1#comment-382</link>
		<dc:creator>Vanir</dc:creator>
		<pubDate>Sat, 23 Feb 2008 22:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2008/02/xyz-examine-your-dungeon-management-style.html#comment-382</guid>
		<description>I am &lt;i&gt;so&lt;/i&gt; putting &quot;screen monkey&quot; in my daily lexicon.</description>
		<content:encoded><![CDATA[<p>I am <i>so</i> putting &#8220;screen monkey&#8221; in my daily lexicon.</p>
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		<title>By: The DM</title>
		<link>http://www.stupidranger.com/2008/02/xyz-examine-your-dungeon-management-style.php/comment-page-1#comment-381</link>
		<dc:creator>The DM</dc:creator>
		<pubDate>Sat, 23 Feb 2008 20:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2008/02/xyz-examine-your-dungeon-management-style.html#comment-381</guid>
		<description>Vanir, you hit it.&lt;br/&gt;&lt;br/&gt;I have, literally, had a player say to me, after I tried to get him to help decide a direction for a game, &quot;Dude, I&#039;m here to watch you tell a story, not to do it myself.&quot;    &lt;br/&gt;&lt;br/&gt;He may as well have said, &quot;Entertain me!  Dance, screen monkey!  Dance!&quot;&lt;br/&gt;&lt;br/&gt;Fortunately, I&#039;m a passable dancer :)</description>
		<content:encoded><![CDATA[<p>Vanir, you hit it.</p>
<p>I have, literally, had a player say to me, after I tried to get him to help decide a direction for a game, &#8220;Dude, I&#8217;m here to watch you tell a story, not to do it myself.&#8221;    </p>
<p>He may as well have said, &#8220;Entertain me!  Dance, screen monkey!  Dance!&#8221;</p>
<p>Fortunately, I&#8217;m a passable dancer <img src='http://www.stupidranger.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Vanir</title>
		<link>http://www.stupidranger.com/2008/02/xyz-examine-your-dungeon-management-style.php/comment-page-1#comment-380</link>
		<dc:creator>Vanir</dc:creator>
		<pubDate>Fri, 22 Feb 2008 22:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2008/02/xyz-examine-your-dungeon-management-style.html#comment-380</guid>
		<description>I think one interesting thing is how passive players can sometimes be. I think Dave hit it on the head -- sometimes in our group we show up and don&#039;t want to make any decisions and we just basically want Dante to entertain us for a couple hours (or at least call the shots). Depending on how late it is, certain members of our group tend to go into power-saving mode and get very cranky when big decisions have to be made. (It&#039;s not me, the E.L. Fudges keep me wired until about 3am most sessions.)&lt;br/&gt;&lt;br/&gt;My problems with Y are usually the standard ones that accompany decisions by committee. People tend to lock horns and it takes forever to get anywhere, or a leader emerges from the group and people follow them. A lot of times it&#039;s the most hardheaded player or the most vocal who emerges as leader, and the other players just let them call the shots because they&#039;d rather just keep playing and not fight. It&#039;s an interesting social dynamic to me -- is it still a democracy at that point?&lt;br/&gt;&lt;br/&gt;To be honest, I rather enjoy it when the omnipotent force behind the DM screen drives a course of events because it gets things going again. I guess at my core, I&#039;d rather be entertained than engage in social discourse. But maybe it&#039;s just the high fructose corn syrup talking. :)</description>
		<content:encoded><![CDATA[<p>I think one interesting thing is how passive players can sometimes be. I think Dave hit it on the head &#8212; sometimes in our group we show up and don&#8217;t want to make any decisions and we just basically want Dante to entertain us for a couple hours (or at least call the shots). Depending on how late it is, certain members of our group tend to go into power-saving mode and get very cranky when big decisions have to be made. (It&#8217;s not me, the E.L. Fudges keep me wired until about 3am most sessions.)</p>
<p>My problems with Y are usually the standard ones that accompany decisions by committee. People tend to lock horns and it takes forever to get anywhere, or a leader emerges from the group and people follow them. A lot of times it&#8217;s the most hardheaded player or the most vocal who emerges as leader, and the other players just let them call the shots because they&#8217;d rather just keep playing and not fight. It&#8217;s an interesting social dynamic to me &#8212; is it still a democracy at that point?</p>
<p>To be honest, I rather enjoy it when the omnipotent force behind the DM screen drives a course of events because it gets things going again. I guess at my core, I&#8217;d rather be entertained than engage in social discourse. But maybe it&#8217;s just the high fructose corn syrup talking. <img src='http://www.stupidranger.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: The DM</title>
		<link>http://www.stupidranger.com/2008/02/xyz-examine-your-dungeon-management-style.php/comment-page-1#comment-379</link>
		<dc:creator>The DM</dc:creator>
		<pubDate>Fri, 22 Feb 2008 16:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2008/02/xyz-examine-your-dungeon-management-style.html#comment-379</guid>
		<description>&quot;amazing feats of douchebaggery...&quot;&lt;br/&gt;&lt;br/&gt;Gosh, Vanir, you&#039;ve got a way with words!&lt;br/&gt;&lt;br/&gt;Our group tends to lean toward Type X, though I&#039;m constantly trying to push us to a Z, at least in my mind.  Now, I haven&#039;t figured out if it is because, in terms of our social group, I&#039;ve always been the oldest and the &lt;i&gt;de facto&lt;/i&gt; leader, or if it is because I&#039;m a control freak.  &lt;br/&gt;&lt;br/&gt;It could be that I&#039;m the only one willing to DM, or the only one that cares enough to make game policy.  It could also be that I&#039;m the only one with a big enough kitchen table for all of us and a near-limitless supply of Mountain Dew.&lt;br/&gt;&lt;br/&gt;I get a lot of &quot;hey, it&#039;s your game, it&#039;s your rules&quot; from my players.  Do I demand it?  Not at all.  Do I like it?  Not especially.  But some of them even get annoyed when I try to bring them into the decision-making process.  &lt;br/&gt;&lt;br/&gt;Heck, I remember several years ago trying to get the group to help me pick between two campaign settings.  Of the 7 players, 2 had an opinion (opposed to one another, of course) and the other 5 refused to join one side or the other.&lt;br/&gt;&lt;br/&gt;So, yeah, in many respects we&#039;re an X group because that&#039;s the way the players want it.  I think Y is ideal, Z is more realistic (for any group but mine, apparently!)</description>
		<content:encoded><![CDATA[<p>&#8220;amazing feats of douchebaggery&#8230;&#8221;</p>
<p>Gosh, Vanir, you&#8217;ve got a way with words!</p>
<p>Our group tends to lean toward Type X, though I&#8217;m constantly trying to push us to a Z, at least in my mind.  Now, I haven&#8217;t figured out if it is because, in terms of our social group, I&#8217;ve always been the oldest and the <i>de facto</i> leader, or if it is because I&#8217;m a control freak.  </p>
<p>It could be that I&#8217;m the only one willing to DM, or the only one that cares enough to make game policy.  It could also be that I&#8217;m the only one with a big enough kitchen table for all of us and a near-limitless supply of Mountain Dew.</p>
<p>I get a lot of &#8220;hey, it&#8217;s your game, it&#8217;s your rules&#8221; from my players.  Do I demand it?  Not at all.  Do I like it?  Not especially.  But some of them even get annoyed when I try to bring them into the decision-making process.  </p>
<p>Heck, I remember several years ago trying to get the group to help me pick between two campaign settings.  Of the 7 players, 2 had an opinion (opposed to one another, of course) and the other 5 refused to join one side or the other.</p>
<p>So, yeah, in many respects we&#8217;re an X group because that&#8217;s the way the players want it.  I think Y is ideal, Z is more realistic (for any group but mine, apparently!)</p>
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		<title>By: Dave The Game</title>
		<link>http://www.stupidranger.com/2008/02/xyz-examine-your-dungeon-management-style.php/comment-page-1#comment-378</link>
		<dc:creator>Dave The Game</dc:creator>
		<pubDate>Fri, 22 Feb 2008 15:48:00 +0000</pubDate>
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		<description>Also a Z. While the players want to be able to determine overall direction, they mostly just want to play and expect me to, basically, put on a show for them. Overall they&#039;re a pretty casual gamer group.</description>
		<content:encoded><![CDATA[<p>Also a Z. While the players want to be able to determine overall direction, they mostly just want to play and expect me to, basically, put on a show for them. Overall they&#8217;re a pretty casual gamer group.</p>
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		<title>By: Roleplay</title>
		<link>http://www.stupidranger.com/2008/02/xyz-examine-your-dungeon-management-style.php/comment-page-1#comment-377</link>
		<dc:creator>Roleplay</dc:creator>
		<pubDate>Fri, 22 Feb 2008 14:18:00 +0000</pubDate>
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		<description>I&#039;m probably a Y.  Why?  Because crowdsourcing and democracy rule.  If you want your players to come back, you&#039;ve got to engage everyone, and make them feel valued.</description>
		<content:encoded><![CDATA[<p>I&#8217;m probably a Y.  Why?  Because crowdsourcing and democracy rule.  If you want your players to come back, you&#8217;ve got to engage everyone, and make them feel valued.</p>
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		<title>By: ChattyDM</title>
		<link>http://www.stupidranger.com/2008/02/xyz-examine-your-dungeon-management-style.php/comment-page-1#comment-376</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 22 Feb 2008 11:51:00 +0000</pubDate>
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		<description>I&#039;d say we&#039;re definitively Z style in that I consult players on future plots and direction but am solely in charge of organizing games, crafting scenes and setting the pace.  &lt;br/&gt;&lt;br/&gt;I find that the best management analogy for a gaming group (DM included) is the Project Group dynamics complete with the 4 stages of development: Forming, Storming, Norming and Performing and the 5th one Stagnation.  &lt;br/&gt;&lt;br/&gt;In that the DM&#039;s role is more authoritative and controlling in the early forming stage.  He/she needs to becomes a true leader-type in storming if there&#039;s any hope of keeping the group together and as players agree on social contracts and get used to play together, the DM&#039;s role becomes more like a coach... &lt;br/&gt;&lt;br/&gt;Great post Vanir... you are quite the master with words!</description>
		<content:encoded><![CDATA[<p>I&#8217;d say we&#8217;re definitively Z style in that I consult players on future plots and direction but am solely in charge of organizing games, crafting scenes and setting the pace.  </p>
<p>I find that the best management analogy for a gaming group (DM included) is the Project Group dynamics complete with the 4 stages of development: Forming, Storming, Norming and Performing and the 5th one Stagnation.  </p>
<p>In that the DM&#8217;s role is more authoritative and controlling in the early forming stage.  He/she needs to becomes a true leader-type in storming if there&#8217;s any hope of keeping the group together and as players agree on social contracts and get used to play together, the DM&#8217;s role becomes more like a coach&#8230; </p>
<p>Great post Vanir&#8230; you are quite the master with words!</p>
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		<title>By: thanuir</title>
		<link>http://www.stupidranger.com/2008/02/xyz-examine-your-dungeon-management-style.php/comment-page-1#comment-375</link>
		<dc:creator>thanuir</dc:creator>
		<pubDate>Fri, 22 Feb 2008 07:35:00 +0000</pubDate>
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		<description>Of the options presented, closest to Y. I guess. All those descriptions assume that either the player characters wander aimlessly around or are lead around by plot. In my games, players create the plot. I simply set up a starting situation that is interesting and will keep them bumping on each other.</description>
		<content:encoded><![CDATA[<p>Of the options presented, closest to Y. I guess. All those descriptions assume that either the player characters wander aimlessly around or are lead around by plot. In my games, players create the plot. I simply set up a starting situation that is interesting and will keep them bumping on each other.</p>
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