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	<title>Comments on: Suspense, continued&#8230;</title>
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	<link>http://www.stupidranger.com/2007/11/suspense-continued.php</link>
	<description>Never Adventure Alone</description>
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		<title>By: Reid</title>
		<link>http://www.stupidranger.com/2007/11/suspense-continued.php/comment-page-1#comment-210</link>
		<dc:creator>Reid</dc:creator>
		<pubDate>Thu, 01 Nov 2007 14:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2007/11/suspense-continued.html#comment-210</guid>
		<description>I&#039;m glad to see you are intrigued by Dread.  I think it&#039;s really important to make sure that the game system you are using actually matches up with the style of game you are running. Dungeons and Dragons doesn&#039;t really work if you&#039;re not doing heroic fantasy and Dread doesn&#039;t really work if you&#039;re not doing Suspense/Horror (I tried using it for a high mortality ninja adventure and it was less than satisfying).  &lt;br/&gt;&lt;br/&gt;Either choose your system to match your style, or choose your style to play to the strengths of your system, and the game will be that much better.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to see you are intrigued by Dread.  I think it&#8217;s really important to make sure that the game system you are using actually matches up with the style of game you are running. Dungeons and Dragons doesn&#8217;t really work if you&#8217;re not doing heroic fantasy and Dread doesn&#8217;t really work if you&#8217;re not doing Suspense/Horror (I tried using it for a high mortality ninja adventure and it was less than satisfying).  </p>
<p>Either choose your system to match your style, or choose your style to play to the strengths of your system, and the game will be that much better.</p>
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