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	<title>Comments on: Friends know when to say when&#8230;</title>
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	<link>http://www.stupidranger.com/2007/11/friends-know-when-to-say-when.php</link>
	<description>Never Adventure Alone</description>
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		<title>By: Adventure Prep: Tomb Re-engineering 101 : Critical Hits</title>
		<link>http://www.stupidranger.com/2007/11/friends-know-when-to-say-when.php/comment-page-1#comment-3640</link>
		<dc:creator>Adventure Prep: Tomb Re-engineering 101 : Critical Hits</dc:creator>
		<pubDate>Sun, 24 Jan 2010 21:37:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2007/11/friends-know-when-to-say-when.html#comment-3640</guid>
		<description>[...] 2 weeks. Hopefully I&#8217;ll get better for Friday&#8217;s game. If not well I just might have to pull the plug on it no matter how I&#8217;d much rather not do [...]</description>
		<content:encoded><![CDATA[<p>[...] 2 weeks. Hopefully I&#8217;ll get better for Friday&#8217;s game. If not well I just might have to pull the plug on it no matter how I&#8217;d much rather not do [...]</p>
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		<title>By: ChattyDM</title>
		<link>http://www.stupidranger.com/2007/11/friends-know-when-to-say-when.php/comment-page-1#comment-237</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 14 Nov 2007 01:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2007/11/friends-know-when-to-say-when.html#comment-237</guid>
		<description>In that case.... have Ninjas attack!  If it works for NaNoWrMo it works for RPGs!&lt;br/&gt;&lt;br/&gt;Just make them 1/2 Fiend Awakened Dire Wereboars Ninjas!</description>
		<content:encoded><![CDATA[<p>In that case&#8230;. have Ninjas attack!  If it works for NaNoWrMo it works for RPGs!</p>
<p>Just make them 1/2 Fiend Awakened Dire Wereboars Ninjas!</p>
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		<title>By: Dave The Game</title>
		<link>http://www.stupidranger.com/2007/11/friends-know-when-to-say-when.php/comment-page-1#comment-236</link>
		<dc:creator>Dave The Game</dc:creator>
		<pubDate>Tue, 13 Nov 2007 14:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2007/11/friends-know-when-to-say-when.html#comment-236</guid>
		<description>I&#039;ve found it difficult in my newest campaign because the game runs bi-weekly and can be difficult to put together. I feel like I&#039;ve made an implicit promise to run the game because it takes so much work to schedule that me backing out would be a betrayal of trust. &lt;br/&gt;&lt;br/&gt;There are weeks like this where I&#039;m behind in my planning, need to use my creative energies elsewhere, have other things in life going on where I&#039;d consider canceling but really can&#039;t.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve found it difficult in my newest campaign because the game runs bi-weekly and can be difficult to put together. I feel like I&#8217;ve made an implicit promise to run the game because it takes so much work to schedule that me backing out would be a betrayal of trust. </p>
<p>There are weeks like this where I&#8217;m behind in my planning, need to use my creative energies elsewhere, have other things in life going on where I&#8217;d consider canceling but really can&#8217;t.</p>
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		<title>By: mlund</title>
		<link>http://www.stupidranger.com/2007/11/friends-know-when-to-say-when.php/comment-page-1#comment-234</link>
		<dc:creator>mlund</dc:creator>
		<pubDate>Mon, 12 Nov 2007 23:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2007/11/friends-know-when-to-say-when.html#comment-234</guid>
		<description>I had a disturbingly similar situation on Saturday night. Dinner cooked and eaten, plates cleared ... followed by a somewhat slow-paced, game that didn&#039;t turn out the way I&#039;d hoped that I ultimately cut short.&lt;br/&gt;&lt;br/&gt;Part of it was caused by having a bad cut-off point during the previous session and needing to mop up things before leveling. Though players were supposed to bring leveled versions of their characters, there was just too much end-of-plot-arc stuff to tie up that really should have been done in the down-time.&lt;br/&gt;&lt;br/&gt;A short session, with maybe two brief fights, followed by a round of card / board-games would&#039;ve been a much better plan.&lt;br/&gt;&lt;br/&gt;Starting a little earlier would&#039;ve helped too.</description>
		<content:encoded><![CDATA[<p>I had a disturbingly similar situation on Saturday night. Dinner cooked and eaten, plates cleared &#8230; followed by a somewhat slow-paced, game that didn&#8217;t turn out the way I&#8217;d hoped that I ultimately cut short.</p>
<p>Part of it was caused by having a bad cut-off point during the previous session and needing to mop up things before leveling. Though players were supposed to bring leveled versions of their characters, there was just too much end-of-plot-arc stuff to tie up that really should have been done in the down-time.</p>
<p>A short session, with maybe two brief fights, followed by a round of card / board-games would&#8217;ve been a much better plan.</p>
<p>Starting a little earlier would&#8217;ve helped too.</p>
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		<title>By: ChattyDM</title>
		<link>http://www.stupidranger.com/2007/11/friends-know-when-to-say-when.php/comment-page-1#comment-233</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 12 Nov 2007 18:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2007/11/friends-know-when-to-say-when.html#comment-233</guid>
		<description>That&#039;s why we keep our Magic the Gathering decks and our box of Munckins and Chez Geek close.</description>
		<content:encoded><![CDATA[<p>That&#8217;s why we keep our Magic the Gathering decks and our box of Munckins and Chez Geek close.</p>
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		<title>By: Yax</title>
		<link>http://www.stupidranger.com/2007/11/friends-know-when-to-say-when.php/comment-page-1#comment-232</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Mon, 12 Nov 2007 15:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2007/11/friends-know-when-to-say-when.html#comment-232</guid>
		<description>I&#039;ve cancelled games at the last minute because I didn&#039;t feel good about running a fun session.  It&#039;s worth it sometimes.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve cancelled games at the last minute because I didn&#8217;t feel good about running a fun session.  It&#8217;s worth it sometimes.</p>
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