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	<title>Comments on: Co-DMing: Heed Your Dungeon Mentor</title>
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	<link>http://www.stupidranger.com/2007/09/co-dming-heed-your-dungeon-mentor.php</link>
	<description>Never Adventure Alone</description>
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		<title>By: kanati</title>
		<link>http://www.stupidranger.com/2007/09/co-dming-heed-your-dungeon-mentor.php/comment-page-1#comment-86</link>
		<dc:creator>kanati</dc:creator>
		<pubDate>Thu, 20 Sep 2007 22:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2007/09/co-dming-heed-your-dungeon-mentor.html#comment-86</guid>
		<description>JOURNEYMAN!!!!&lt;br/&gt;&lt;br/&gt;[shakes the magic dorito]&lt;br/&gt;&lt;br/&gt;This this still isn&#039;t working dammit.</description>
		<content:encoded><![CDATA[<p>JOURNEYMAN!!!!</p>
<p>[shakes the magic dorito]</p>
<p>This this still isn&#8217;t working dammit.</p>
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		<title>By: Yax</title>
		<link>http://www.stupidranger.com/2007/09/co-dming-heed-your-dungeon-mentor.php/comment-page-1#comment-84</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Thu, 20 Sep 2007 19:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2007/09/co-dming-heed-your-dungeon-mentor.html#comment-84</guid>
		<description>Fun story.  Letting go of your vision has to be one of the hardest things to do as a DM.  But it is always worth it.</description>
		<content:encoded><![CDATA[<p>Fun story.  Letting go of your vision has to be one of the hardest things to do as a DM.  But it is always worth it.</p>
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		<title>By: ChattyDM</title>
		<link>http://www.stupidranger.com/2007/09/co-dming-heed-your-dungeon-mentor.php/comment-page-1#comment-82</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 19 Sep 2007 20:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2007/09/co-dming-heed-your-dungeon-mentor.html#comment-82</guid>
		<description>I really like &#039;lessons learned&#039; posts by DMs.  Not that I need to know what went wrong, DMs way to hard on themselves, but to get to see how the DM saw it then and after.&lt;br/&gt;&lt;br/&gt;Even after 24 years doing it I still flub it up.  But I agree with you on one things, let the players put the rails on the ground, not the DM.  &lt;br/&gt;&lt;br/&gt;While we may all be more or less failed novelists, we can create a great setting and give the players the liberty they crave (just not complete liberty, your fun and thiers need to meet...)</description>
		<content:encoded><![CDATA[<p>I really like &#8216;lessons learned&#8217; posts by DMs.  Not that I need to know what went wrong, DMs way to hard on themselves, but to get to see how the DM saw it then and after.</p>
<p>Even after 24 years doing it I still flub it up.  But I agree with you on one things, let the players put the rails on the ground, not the DM.  </p>
<p>While we may all be more or less failed novelists, we can create a great setting and give the players the liberty they crave (just not complete liberty, your fun and thiers need to meet&#8230;)</p>
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