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	<title>Comments on: Better Characters through Cherry-Picking</title>
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	<link>http://www.stupidranger.com/2007/08/better-characters-through-cherry-picking.php</link>
	<description>Never Adventure Alone</description>
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		<title>By: Michael Phillips</title>
		<link>http://www.stupidranger.com/2007/08/better-characters-through-cherry-picking.php/comment-page-1#comment-482</link>
		<dc:creator>Michael Phillips</dc:creator>
		<pubDate>Tue, 15 Apr 2008 03:21:00 +0000</pubDate>
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		<description>Rogue 2 is a wonderful Cherry Picking  choice. If you take rogue for your first two levels, you get 1d6 Sneak Attack, Evasion, and God&#039;s own skill point horde. (You can grab a bunch of skill synergies that way too.) If you aren&#039;t playing a Paladin or a Monk, you can split the rogue levels to say first and fifth level. That lets you have respectable Tumble and Use Magic Device skill levels. (If you have an int bonus or racial bonus, you can wait a few levels longer and get even better scores in those skills.)</description>
		<content:encoded><![CDATA[<p>Rogue 2 is a wonderful Cherry Picking  choice. If you take rogue for your first two levels, you get 1d6 Sneak Attack, Evasion, and God&#8217;s own skill point horde. (You can grab a bunch of skill synergies that way too.) If you aren&#8217;t playing a Paladin or a Monk, you can split the rogue levels to say first and fifth level. That lets you have respectable Tumble and Use Magic Device skill levels. (If you have an int bonus or racial bonus, you can wait a few levels longer and get even better scores in those skills.)</p>
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		<title>By: Stupid Ranger</title>
		<link>http://www.stupidranger.com/2007/08/better-characters-through-cherry-picking.php/comment-page-1#comment-25</link>
		<dc:creator>Stupid Ranger</dc:creator>
		<pubDate>Sat, 01 Sep 2007 03:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2007/08/better-characters-through-cherry-picking.html#comment-25</guid>
		<description>The characters in whose development I was most invested were usually the characters who had backstories and were the most fun to play.&lt;br/&gt;&lt;br/&gt;I know not all players are ready to plan that far ahead; maybe a nudge from the DM might be a good way to get them to think ahead a bit.</description>
		<content:encoded><![CDATA[<p>The characters in whose development I was most invested were usually the characters who had backstories and were the most fun to play.</p>
<p>I know not all players are ready to plan that far ahead; maybe a nudge from the DM might be a good way to get them to think ahead a bit.</p>
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		<title>By: Yax</title>
		<link>http://www.stupidranger.com/2007/08/better-characters-through-cherry-picking.php/comment-page-1#comment-24</link>
		<dc:creator>Yax</dc:creator>
		<pubDate>Fri, 31 Aug 2007 19:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2007/08/better-characters-through-cherry-picking.html#comment-24</guid>
		<description>As a DM, I don&#039;t think I&#039;ve ever encouraged planning future character advancement.&lt;br/&gt;&lt;br/&gt;Maybe I should.  How cool would it be for a player to be told by the DM to take some time to plan a rough draft of what the character would look like at level 10, 15, or 20 - if everything went as planned.&lt;br/&gt;&lt;br/&gt;The point wouldn&#039;t be to generate a second character sheet.  It would be to genrate buzz about the upcoming campaign, encourage background creation that would explain the lofty or unique goals of the characters, or just toy around with rules and feats we don&#039;t often think about because they&#039;re epic level. (That was a long sentence).</description>
		<content:encoded><![CDATA[<p>As a DM, I don&#8217;t think I&#8217;ve ever encouraged planning future character advancement.</p>
<p>Maybe I should.  How cool would it be for a player to be told by the DM to take some time to plan a rough draft of what the character would look like at level 10, 15, or 20 &#8211; if everything went as planned.</p>
<p>The point wouldn&#8217;t be to generate a second character sheet.  It would be to genrate buzz about the upcoming campaign, encourage background creation that would explain the lofty or unique goals of the characters, or just toy around with rules and feats we don&#8217;t often think about because they&#8217;re epic level. (That was a long sentence).</p>
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