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	<title>Comments on: Better Characters through Career Planning</title>
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	<link>http://www.stupidranger.com/2007/08/better-characters-through-career-planning.php</link>
	<description>Never Adventure Alone</description>
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		<title>By: sixinchmoth</title>
		<link>http://www.stupidranger.com/2007/08/better-characters-through-career-planning.php/comment-page-1#comment-49</link>
		<dc:creator>sixinchmoth</dc:creator>
		<pubDate>Thu, 06 Sep 2007 23:38:00 +0000</pubDate>
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		<description>Ideally, there ought not to be a conflict betwixt being &quot;real&quot; to the character in the session and having a character with a clear and effective plan. Stupid Ranger (if I may presume to speak for our dear host) and I have at various times in the last couple campaigns played characters whose concept of character (back-story, personality, etc) was so  clear there was a real sense of plan with these characters, but also they were (and are) firmly grounded in role playing.</description>
		<content:encoded><![CDATA[<p>Ideally, there ought not to be a conflict betwixt being &#8220;real&#8221; to the character in the session and having a character with a clear and effective plan. Stupid Ranger (if I may presume to speak for our dear host) and I have at various times in the last couple campaigns played characters whose concept of character (back-story, personality, etc) was so  clear there was a real sense of plan with these characters, but also they were (and are) firmly grounded in role playing.</p>
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		<title>By: Stupid Ranger</title>
		<link>http://www.stupidranger.com/2007/08/better-characters-through-career-planning.php/comment-page-1#comment-48</link>
		<dc:creator>Stupid Ranger</dc:creator>
		<pubDate>Thu, 06 Sep 2007 23:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stupidranger.com/2007/08/better-characters-through-career-planning.html#comment-48</guid>
		<description>I haven&#039;t been keeping up with the 4E announcements much... I would prefer to be surprised myself.&lt;br/&gt;&lt;br/&gt;In our group, we have had some bad luck with characters developed purely on a roleplaying premise; while fun, they didn&#039;t have the same abilities most characters had of the same level and made things somewhat difficult at time.&lt;br/&gt;&lt;br/&gt;I personally don&#039;t consider career planning to be min-maxing; I strive to develop a balanced character that&#039;s fun to play.  And for me, having some goal like a prestige class really helps me stay in character.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t been keeping up with the 4E announcements much&#8230; I would prefer to be surprised myself.</p>
<p>In our group, we have had some bad luck with characters developed purely on a roleplaying premise; while fun, they didn&#8217;t have the same abilities most characters had of the same level and made things somewhat difficult at time.</p>
<p>I personally don&#8217;t consider career planning to be min-maxing; I strive to develop a balanced character that&#8217;s fun to play.  And for me, having some goal like a prestige class really helps me stay in character.</p>
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		<title>By: Adaen of Bridgewater</title>
		<link>http://www.stupidranger.com/2007/08/better-characters-through-career-planning.php/comment-page-1#comment-42</link>
		<dc:creator>Adaen of Bridgewater</dc:creator>
		<pubDate>Thu, 06 Sep 2007 03:16:00 +0000</pubDate>
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		<description>Though I do this myself, I view the need for the whole &quot;career planning&quot; methodology to be one of the biggest short-comings of D&amp;D 3E. It leaves a big gap between character development decisions that one makes for &quot;role-playing reasons&quot; and those made for &quot;character effectiveness&quot;. Making too many purely &quot;role-playing&quot; character development decisions usually results in a pretty crappy character who lags behind characters who are carefully planned out. Call it min-maxing, or whatever, but it is very much encouraged by the design of the core d20 system. I wonder how 4E will work to address this....&lt;br/&gt;&lt;br/&gt;~AoB</description>
		<content:encoded><![CDATA[<p>Though I do this myself, I view the need for the whole &#8220;career planning&#8221; methodology to be one of the biggest short-comings of D&#038;D 3E. It leaves a big gap between character development decisions that one makes for &#8220;role-playing reasons&#8221; and those made for &#8220;character effectiveness&#8221;. Making too many purely &#8220;role-playing&#8221; character development decisions usually results in a pretty crappy character who lags behind characters who are carefully planned out. Call it min-maxing, or whatever, but it is very much encouraged by the design of the core d20 system. I wonder how 4E will work to address this&#8230;.</p>
<p>~AoB</p>
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